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Old 08-05-2007, 06:42 AM   #1
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Realism without HDRI

I just don't understand, even with the isolated light source pass it still doesn't look as good as HDRI.

Scene without FG


GI pass


Isolated Light source pass


Final composite
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Old 08-05-2007, 07:00 AM   #2
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The only other way I would even think that would looks somewhat as good as a HDRI is by having a scene with fully textured objects surrounding it and making sure the lighting and rendering is as close to realism as possible. Hopefully the light bounces/shading would make the object you’re focused on come alive, but yes it's just simpler with a HDRI.
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Old 08-05-2007, 07:02 AM   #3
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Your scene looks flooded and awash with light. Consider getting rid of GI or FG to reduce the amount of light in the scene. I bet a little color would also give it an edge! Splash a multi-sub object material on those walls and make that image zesty! Remember: realism is a combination of modeling, lighting, rendering, and materials!
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Old 08-05-2007, 04:37 PM   #4
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Here's something new.....

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Old 08-05-2007, 05:42 PM   #5
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Yeah thats pretty good.

I use HDR, and find it limits me, since I use Vray, and just place one in the map channel. I find though that an object I'm rendering only looks good from one spot, so since its in a map, I have to rotate the object, not the camera.

It can get annoying sometimes.

The only way around it is to model an entire scene like Sip said, for instance a room to render in, etc, even if it was set to invisible by camera.
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Old 22-05-2007, 07:58 PM   #6
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l I can see in my images for example this one, the HDRI version looks more "real" than the cg one.... cause I work with Cg scenes all the time, I want to know how can I make cg-made scenes more "real", cause I only rely on HDRI for outdoor lighting than interior lighting.



I think it's the isolation of the light object but make the scene unlit by the cg-light......
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Old 22-05-2007, 09:28 PM   #7
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A few lighted planes will give the illusion of windows, and coloured walls on that box will bounce more light around, creating a depth effect that matches what real rooms would do.
I also tend to place boxes and spheres with different colours around it, and then hide it from camera. This would simulate objects in a room.

Still, its nice for studio renders.
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Old 23-05-2007, 02:50 PM   #8
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Warning not for the faint-hearted folks

<link>

Here is another try at realism.

Last edited by TTYO; 23-05-2007 at 02:52 PM..
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Old 15-07-2007, 10:36 AM   #9
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Croak!
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Old 15-07-2007, 04:32 PM   #10
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Quote:
Originally Posted by TTYO View Post


Croak!
HOLY ****!
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