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Old 18-06-2007, 02:54 AM   #1
BiG ToE-3DT
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Thumbs up Comp #15 --***((Yin Yang))***-- Comp #15



Low Poly Mini Contest #15
Subject – Yin Yang
ALL WIPS AND CONCEPTS ARE TO BE KEPT IN THIS THREAD.
Guide Lines:

OK, lets have some real fun. This time around you get to pick between modeling one character with split personalities, and creating two characters that are complete opposites of each other. But here is the twist, you cannot do the typical Devil vs. Angel, you are going to have to kick it up a notch and be a lot more creative. You can create your character in any style you want, its up to you. Compared to the last comp we just had, these specs will be kind of high. For your first choice, 7,500 tris for everything and (1) 1024 diffuse (and corresponding textures) texture maps for everything. For the second choice, 6,500 tris for the GOOD character, 6,500 tris for the EVIL and (2) 1024 diffuse (and corresponding textures) texture maps for everything. I want everyone who voted to start this comp and finish, so start now.

Above all,
Have Fun!


Judging: 3 categories of judging will apply. 10 points possible for each:

Concept - How well your idea fits the topic
Model – How well the geometry is structured, how well it looks like the subject.
Texture – How well the texture space has been used, and how well the texture is painted/applied.

DUE DATE: August 5tht: a Sunday, 7 weeks and a few days from today! 12 (midnight) GMT - SUNDAY

Idea: (pick one)

1. Time to be creative. You need to create 1 main model with an alter ego. So in the end your model will have a good/nice side and then there will also be a bad/evil side. We must be able to tell which is which. . Weapons and such are fine, but should match the characters personality. The style of these models are entirely up to you, there is no right or wrong, so have fun

2. Create 2 models, one that represents GOOD and one model that represents EVIL. You can either make these two models completely different in style and personality, or you can have them relate to each other in some way. Weapons and such are fine, but should match the characters personality. The style of these models are entirely up to you, there is no right or wrong, so have fun


Poly limit:
1. 7,500 tris Total. That’s for everything, you model, which includes both personalities as well as the weapons, if they have any. You can do whatever you want with these, just don’t get carried away and don’t exceed the 7,500 Tri Limit.

2. 6,500 tris, for each character, 13,000tris total. That’s for everything, you model, which includes both personalities as well as the weapons, if they have any. You can do whatever you want with these, just don’t get carried away and don’t exceed the 6,500 Tri Limit.

Textures:
1. (1) 1024 x 1024 diffuse texture and corresponding texture channels. So in other words, you get (1) 1024 diffuse, (1) 1024 bump, (1) 1024 normal, (1) 1024 spec, (1) 1024 opacity, (1) 1024 etc. Textures can be hand-painted or you can use photographic sources. Do what you do.

2. (2) 1024 x 1024 diffuse texture and corresponding texture channels. So in other words, you get (2) 1024 diffuse, (2) 1024 bump, (2) 1024 normal, (2) 1024 spec, (2) 1024 opacity, (2) 1024 etc. Textures can be hand-painted or you can use photographic sources. Do what you do.

Final Pictures:

Required In The Final Post (1 post per entry):

- 1 x Winning pose shot. This image should consist of your character(s) in some sort of a pose.

- 1 x Beauty shot of your character(s). Feel free to put multiple angles of your character(s) or just one big version or your character(s) on this page. Even better, try to composite a nice art piece similar to the ones in the Winners' Gallery. Be careful how you do this though, simple is often better. It’s up to you.

- 1 x wire frame shot of your character(s). Feel free to put multiple wire frame shots or just one big wire frame shot on this page. It is up to you. Must have polycount included.

- 1 x texture sheet that includes all your used sheets squeezed into "one" sheet.

- Concept Sheet (Only if you have a concept)

You must provide a screen grab of your wire frame with your poly count, with the actual model and all its parts selected. Please don’t Photoshop your Poly counter with a bogus count. Make sure you post all work in progress, including final poly counts and wire frames in the work in progress thread. If you don’t show your w.i.p’s, your final entry will not count.


A Final Entry Thread will be up and waiting around the end of the fifth week/beginning of sixth week. Don’t forget to submit your work by posting it in the final thread.

Good luck everyone!
BiG ToE.
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Last edited by BiG ToE-3DT; 16-07-2007 at 02:55 PM..
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Old 18-06-2007, 07:59 AM   #2
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my first idea is of a guy in a magic monk's cowl. with the hood down hes normal, but when he puts on his hood it turns him evil. he will probably have a knife or a short sword and possibly some armor. im not sure if hes old or young yet. i might be able to get the nice side to show better if he was an old man. plus it would be a good chance to spend polygons on facial wrinkles.
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Old 18-06-2007, 12:34 PM   #3
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Just wondering how you can model a character with split personalities?

Im stumped
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Old 18-06-2007, 12:38 PM   #4
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well...it could be something like this

here
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Old 18-06-2007, 01:08 PM   #5
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Hummm... i think i have my idea. Maybe a salt and pepper shaker. Salt is good and pepper is evil. HUMMm.....
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Old 18-06-2007, 01:12 PM   #6
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I'm taking on the idea of a Jedi, two versions light and darkside
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Old 18-06-2007, 02:39 PM   #7
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Old 18-06-2007, 02:51 PM   #8
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well with the split personalities, think swappable body parts. So you could have a nice head, arms, legs, ten have a set of evil, head, arms legs. Or you could do like the guy in the link a few post up, and model a side good and the other side evil. Its up to you.
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Old 18-06-2007, 03:06 PM   #9
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Doc Jekyll and Mister Hyde idea. Just need to draw them out.
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Old 18-06-2007, 03:07 PM   #10
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yeah I was thinking of doing that after seeing the prince of persia picture. The main point of the challeneg for me is to practice making models for the new gen consoles using zbrush for normal maps which is an area I have no touched so this will give me a chance to learn alot.
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Old 18-06-2007, 03:59 PM   #11
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I think I'll get in on this one. . . I 'll go with Option 1 also. . . Though Do they technically have to be 'good' and 'evil' or just the opposites of one another? (Yen and Yang) ;D

This should be fun

Here is my characters. . . Yang and Yenny the fire and ice twins. . .


concept options:
Hot vs. Cold
Fire vs. Ice
Summer vs. Winter
Surfers vs. Snowboarders
Male vs. Female
Sibling Rivalry!
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Old 18-06-2007, 05:27 PM   #12
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Dhin: that works for me.
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Old 18-06-2007, 05:28 PM   #13
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hello guys so i started this weekend little bit sooner when comp 15 started So i choose one of my favorite char, my concept is action figurine Nightmare spawn (i buy it right for this yin yang comp) this will be this evil guy and i try to make from him some better one (for this one i make concep by my self)

so here is the evil guy reference:


and here is my model:



PS: if some image didnt show try to refresh, sry for the english

Last edited by freedie; 18-06-2007 at 05:35 PM..
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Old 18-06-2007, 07:09 PM   #14
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i think i'm going to do the 1st Option of the single character with an alter ego (seems more of a challenge). I think i'll do a woman this time around. By day she poses as an Elementary School Teacher, and by night she dons the wardrobe of the Queen of Harlots.
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Old 18-06-2007, 08:18 PM   #15
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I could not finish my entry for the last challenge ;( but this time I'm entering this one since the beginning then I think I'll finish my model, I hope =P. I did not think on what I'll do exactly but I think that the 1st option(one character with good and evil personalities) is the most interesting for me. I'll go with that one. Good luck everyone! cya
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