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Old 04-07-2007, 04:48 PM   #166
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Mosmuis: I see you got the helmet unwrapped already, you might want to wait and unwrap everything at the same time so that your uvw's don't get all messed up. Also, with the shoulders, make sure he will be able to raise his arms up, without stabbing himself in the neck.
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Old 04-07-2007, 07:42 PM   #167
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thanks BiG ToE-3DT uvw wrapping was jut for a test , this is my first organic model so i wanted to see how the uvw thingy worked
As for the shoulder comment. didnt really noticed it myself yet! he probably would have killed himself with those spikes (maby even now. wil see how it goes later with some rigging)

as for another (small) update. here is the last one for today. there's stil a few points i need to tweak. and the hands are stil a very big w.i.p (damn those things are hard to get right


Last edited by Mosmuis; 04-07-2007 at 08:23 PM..
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Old 04-07-2007, 08:59 PM   #168
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I liked revlis art .. great

It just dont make sense..... how can i not come up with some idea?
well iam thinking of making two warriors representing "Light and dark" both having different weapons and stuff hope it works out.

Last edited by BiG ToE-3DT; 04-07-2007 at 10:39 PM..
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Old 04-07-2007, 10:41 PM   #169
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hey,
i finish the unwrap,
and i try to meke an highpoly but i dont like it...
see you.
toomorrow textures...
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Old 04-07-2007, 10:46 PM   #170
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and here the high but i don'tlike it verymuch...
i will keep only the normal of the body...
see you
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Old 05-07-2007, 02:52 AM   #171
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I have just under 100 tris left but I am happy (even though i have A LOT of wasted tris)



UVing now and starting character 2.
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Old 05-07-2007, 09:11 AM   #172
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hey ghosty, looks great man. you could add some more detail in the feet and legs. the feet especially look a bit odd atm. gl unwrapping.
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Old 05-07-2007, 01:27 PM   #173
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ahh you'll be happy to know that I started modeling on the Frog Jedi. I'll post the base mesh for Zbrush shortly. Everyones stuff is looking great!! I can't wait to see all your textures (thats what I stuggle with)
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Old 05-07-2007, 03:28 PM   #174
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Finally finished off both my Yin and Yang head's, figured i'd post an update of what I turned out with in Zbrush. This is suppose to be my good guy, but he almost seems more evil then my evil guy, i might just switch it around lol (Evil guy is same face, different expression, they are twins)
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Old 05-07-2007, 03:50 PM   #175
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update down size her boos to the proper size



wire
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Old 05-07-2007, 04:17 PM   #176
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Revliss: what type of proportions are you going for? More cartoony, or human based? Right now, if your going human based, your models head is too big and the hands a just a bit too small. But if cartoony is the way you want to go, then your done.
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Old 05-07-2007, 04:51 PM   #177
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revlis, can you do screenshots and not renders with colorful backgrounds? kinda throws the silhouette off they way you have it now.
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Old 05-07-2007, 05:00 PM   #178
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manga proportions which is no proportions :P it sepose to to be the 5 head proportionsbuy i end up with the 6and half proportions
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Old 05-07-2007, 06:42 PM   #179
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Here is a wireframe of the highres. I will provide more looks when I get a chance, I have been really busy as of late. For sure come next week you will see more updates from me.

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Old 05-07-2007, 07:24 PM   #180
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Looking pretty good Agent-X. Love her hair.

Here is a small texture update on the White Queen's head, complete with opacity, specular, and diffuse maps. All textures except the iris are hand painted. I plan on keeping her skin the color in the render to contrast the Black Queen's soon-to-be tanned skin. I thought about giving her ice blue lipstick and eye shadow but I think that would make her look too austere. Any comments would be appreciated.
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