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#151 |
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Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
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I would add some Japanese glass fishing floats hanging somewhere. That would give you some interest to the ceiling and the chance to play with the glass material and caustics.
My more surreal idea is to put a goldfish swimming in the hanging fishing ball. BTW, I think your scene is going to be awesome. Everything looks really cool so far ![]() |
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#152 | |
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Knowledge must be free
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Quote:
I Have Some pictures of the lamp i took back than. You Have to see this. ![]() Thanks M8 This is a Homemade object. ![]()
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Latest Projects: The Lost Jungle " In Progress " The Chamber Of Oceans " In Progress " The Sunflower Fountain Final The Sunflower Fountain " In Progress " Homepage: Home Of Tjerk Otten Last edited by tjerkotten; 14-09-2007 at 07:04 AM.. |
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#153 |
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Registered User
Join Date: Jan 2005
Location: The Netherlands
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Hehe well you are so creative man, and not only inside the 3d modelling/texturing world but also on every day life i see...
On your scene...nothing really to comment, just keep going it looks great |
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#154 |
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{Senior N00b}
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I wanna see a shot of that 'glowing in the dark' !
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:[http://franciscocruz3.com]: |
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#155 | |
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Maxaholics Anonymous
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Quote:
So are you going to add some in your scene? ![]() |
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#156 |
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Knowledge must be free
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[quote=RockstarKate;........[/QUOTE]
Perhaps i Will, if my scene can hold such detail, cause i was already struggling with memory problems cause of all the high resolution texture , displacement mappings etc. But its a good thing to try. Ill first focus on the windows and the tv and fish i quess. I Have to research a little bit what lamps where usually used inside such ships. Thanks for comments, always
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Latest Projects: The Lost Jungle " In Progress " The Chamber Of Oceans " In Progress " The Sunflower Fountain Final The Sunflower Fountain " In Progress " Homepage: Home Of Tjerk Otten |
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#157 |
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Knowledge must be free
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I Wanted to Create some more creative and exclusive lightin. This way it gives the scene a little more Indoor feeling, so your focus isn't going outside and it lets me do some cool stuff with the volumetric light. I Like this view. Hope y'all like it too.Not a big update, but im still working on some stuff. Displacement for the floor and simulating the net. But the real simulation isn't as good for the eye as the version i made with ffd box and Hand placement. Here is the update
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#158 |
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Reliable Moderator
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hmmm certainly more dramatic, i'm guessing that this lighting enhances your ripped cloth more aswell, which gives the mood of the scene a new twist and dimension.
Looking very good. How are you're render times coming along? do you think that you'll be able to attain a healthy mix of artwork and reasonably standard render times, without having the scene suffer by limiting the geometry at all? Mind you you're hardware spec is one of the best spec's i've seen for a PC so surely you'll have more than enough to render this scene, it's probably more the case that it'll still take quite a while to render. I'm guessing my system could probably just about render this scene, but it would take approx 6-7 hours at a guess lol Really nice scene though, keep it up ![]() CG
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#159 |
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Knowledge must be free
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well thanks for comments. I think im going to make a mix of this cloth and the Other moving cloth from the other scene, which was more dramatic and i also liked that. Im Sorry that im not updating alot with new objects, but that is because i didn't find the right things yet. I wanted to make an old tv, but i don't know which one i could use. The tv i wanted to photograph the first time is an old tv, but its only like 8 to 9 years old. So kinda modern. But i think it works with the scene. Im gonna play a little bit with it.
The rendering times of the whole seen is about an Hour. at 2300x1600. My Brother is also getting married this week so i have a little less time then i hoped for the scene. The progress is going a little bit slower, but this is also because i am trying things out that are already in there to enhance the scene and try to delete displacement from objects that don't need it and i hope i can fix it. What i noticed is that when i took away the wip model of the tv from the scene. It got a little bit to empty, so the next time i will input the Tv i thought was good for the scene. But i have to think really good about what to do with it, because i think this object has to do what The chair did for the sunflower fountain. I hope it will work out...thanks for watching everybody and comments always welcome
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#160 |
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loving this project again.
awesome texturing like you previous projects, i don't post a lot but i always follow your projects anyway. the thing i really love on your work is your lighting, i interest myself in lighting a lot, but i can never get it as good as you get it, any tips you can maybe give ?, if not, no problem, i will just have to try a bit harder on my own then, i am determined to get it down one day. |
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#161 | |
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Knowledge must be free
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Quote:
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Latest Projects: The Lost Jungle " In Progress " The Chamber Of Oceans " In Progress " The Sunflower Fountain Final The Sunflower Fountain " In Progress " Homepage: Home Of Tjerk Otten |
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#162 |
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Maxaholics Anonymous
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Looking good. You know, I forgot your original concept so I went back and read the first page. Are you still planning to make the man coming out of the TV? Sorry if I missed the answer somewhere in the 11 pages
![]() For some reason, I had it in my head that there would be water and fish flooding out of the TV screen- I don't know where I got that idea, but it looks cool (in my mind!) Just thought I'd mention it. Always enjoy watching your projects. |
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#163 | |
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Knowledge must be free
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Quote:
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Latest Projects: The Lost Jungle " In Progress " The Chamber Of Oceans " In Progress " The Sunflower Fountain Final The Sunflower Fountain " In Progress " Homepage: Home Of Tjerk Otten |
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#164 |
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Knowledge must be free
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Hi All. I thought alot about the scene, and i know what my alternative for the person coming from the television was. But im just going to try to make the person and see if my scene can render it. Its about 2 years ago since i tried to model a full human body, but my technique is a little bit further, especially with texturing. So i am going to follow some lessons about character modeling and i am going to try to fix this. Today i had the photoshoot with my girlfriend who did the texture photography. I Stood their on the carpet in my underwear with my hands spread and she took 100+ photo's it hink off my body, so i think i have all the texture reference i need for a body. Also made some cloth texture photography. I Think the next update of this scene won't be coming very soon, but you all have to know that i am working on the human character. Just to know if i can't make it happen.
Cross my heart and hope that it works .greetings and thanks all for following
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Latest Projects: The Lost Jungle " In Progress " The Chamber Of Oceans " In Progress " The Sunflower Fountain Final The Sunflower Fountain " In Progress " Homepage: Home Of Tjerk Otten Last edited by tjerkotten; 24-09-2007 at 05:26 AM.. |
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#165 |
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Join Date: Jan 2006
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Well...you could try to assemble the scene in layers (as seperate files) to limit the impact of the more intensive elements on other parts of the scene (caustics and indirect illumination for example). That would give you a bit more freedom in your final scene composition. It would also reduce the total ram consumed by your very large and detailed texture maps.
Course...the trade off is that it would be a serious pain in the rear end to keep everything organized.
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