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#1 |
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Registered User
Join Date: Oct 2002
Location: Poland
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reactor (Max)
How to attach any soft_body to animated object... for example, how to stick a rope to a hand, or how to attach a cloth to head ond so on.... HELP! I'v tried constrains but i guess that's not the way? Maybe reactor deforming objects?
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#2 |
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Join Date: Nov 2002
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Well u have several options:
for rope u could use: 1- reactor(check reactor reference.pdf) 2-or bones (check spline IK in max help) 3- linked Xform (check max reference) for cloth u could use: 1- reactor 2- simcloth (a great free plugin for cloth and soft bodies check the link) http://www.chaosgroup.com/software/software.html 3- stitch plugin from digimation ( but it is not free )anyway these subjects were covered here in several threads just search!! ________ Lovely Wendie Last edited by Net Admiral; 19-04-2011 at 08:43 PM.. |
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#3 |
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Join Date: Feb 2003
Location: India
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make the animated body as a rigid body (ie; add it to a rigid body collection. then add a mesh select to ur rope (if spline then then spline select). add a attachToRB modifier. That should do it.
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