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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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Project Aerial
I've been posting progress on my new project in a thread I called A Dick's Office in the WIP Section, but where it is a low poly project it actully seems more fitting to update here than in the WIP Section, mainly because the majority of models found in it are Game models or models that could easily be changed to game models.
I though that I might generate a bit more interset here as well. The project is a self styled portfolio, built as a VRML coded website with a bit of a story to make it a little more interesting. So far I've been developing the Office for the opening scene in the story. The police dectecive's office. C&C is welcomed. You can also check out progess for the link in my sig.
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#2 |
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Cookiefreak
Join Date: Oct 2002
Location: Lund, Sweden
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Looks nice but I see some shading problems on the walls. Since walls are flat just flatshade them. No smoothing at all, that will get rid of those nasty dark triangles. Otherwise its starting to take shape niceley
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"Stop looking at me...you cookie freak! |
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#3 |
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Crack Addict
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uh....on one of the views you go inside the filing cabinet...and u
see....the backfaces (big scream)!!!!! |
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#4 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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I know, they're just temp views for the room. But thanks I hadn't noticed that you could seed the back faces, but not everything is set as solid either. The viewpionts right now are so the room can be looked at from each corner, I like to check the layout from those points. I've set the room up modularly, so the file that has the view points and lights in it links the other files with the objects, room or other peices together but each piece is it's own entity, so I can change one and the rest of the scene isn't effected. I'll make changes to those types of problems later when I finalize where I want each piece to be. I also have an invisible force field in the room but it's switched off right now.
Actually I plan to use barriers to keep the user from jumping off cliffs and going places where they shouldn't (so they don't see back faces and that type of problem.) Right now I'm actually stumped on the rain running down the office windows issue. I can't use an animated gif like thought I could so I'll what to write a JavaScript for it instead, with such, cause I didn't what to start doing scripting yet. I'm also adding the window above the door and a little was room on the side of the room. I should have those things done in a couple of day, hopefully.
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#5 |
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Registered User
Join Date: Feb 2003
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could you post some more detailed shot, becuase the only thin I can see clearly how its made is the trashcan, which looks very good btw
Oh are those flats in the background are they a textured plane or real geometries? |
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#6 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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Humming-Bird - if you have a VRML View plug-in for your browser you should go and look at the site, if not they don't take long to download.
If you go to my site you can look at the details of the room more closely. The Buildings in the background are actual primitive geomities (that will be textured latter.) Although it may seem a bit wasteful with polies to make the background elements as geomities instead of textures on a dome, or as flat plains, I think it adds more to the scene since as you move through the room the sceen out the window change in a natural looking way.
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#7 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
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Okay here is a quick update, I started on the dictective instead of working on the room, but that doesn't any differance I don't think.
So far it's only 497 faces. I figure that it should be around 650 when finished.
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Last edited by dhin; 01-04-2003 at 10:39 AM.. |
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#8 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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and the wire frame
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Last edited by dhin; 01-04-2003 at 10:39 AM.. |
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#9 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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Here is a quick update on the dictective. His hands ended up needing more detail than I origianlly thought. So not the model is up to 960 faces. But still as long as I keep it under 1500 I should be okay.
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Last edited by dhin; 02-04-2003 at 07:27 AM.. |
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#10 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
Thanked 11 Times in 11 Posts
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and the new wireframe
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Last edited by dhin; 02-04-2003 at 07:27 AM.. |
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#11 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
Thanks: 13
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Okay I've added a couple of new things to the model (I can't really show them here, but go check em out if you're interested in seeing them.) I've added a small wash room to the office and got the rain on the windows working (Hurray! that took some time to figure out how to get it working right, and it was so easy I'm kicking my self for not thinking of it first.) I also put the headless untextured body of the dictective in the room just to check size and scale. If you want to check it out just click on the link in my sig.
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