>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > General software and hardware help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 11-02-2011, 11:50 AM   #91
poopipe
conscientious objector
 
poopipe's Avatar
 
 
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: too much free time Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: he finished The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: I finished Dominance War 3 Thumbs up!:  - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
Total Awards: 9
it's probably impossible for a package to tell whether the objects are actually identical or not - you could analyse form and vertex ordering etc. but there's no guarantee unless a record is kept of where the object in question originated. somebody cleverer than me might be able to think of a means of doing it but I can't.


If I had hundreds of copies that really should've been instances I'd write a script that aligned instances of an object with everything in the current selection.
__________________
work pigs!!


http://johnsarthole.blogspot.com/
poopipe is offline   Reply With Quote
Old 11-08-2011, 07:37 PM   #92
poopipe
conscientious objector
 
poopipe's Avatar
 
 
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: too much free time Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: he finished The Golden Grenade III: For participating in the Dominance War III and successfully finishing, well done soldier! - Issue reason: I finished Dominance War 3 Thumbs up!:  - Issue reason:  Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! 
Total Awards: 9
In short, no
__________________
work pigs!!


http://johnsarthole.blogspot.com/
poopipe is offline   Reply With Quote
Old 19-02-2013, 05:55 AM   #93
pranimations
Registered User
 
Join Date: Feb 2013
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Quote:
Originally Posted by Phatsniper View Post
I know it's an old question but I'll answer it anyway.

A: Duplicate your object and add a Push modifier. Set a very small amount and apply a wireframe material to the object, this will draw the wireframe over the textured model.
I be acquainted with a better way for this and its easier because you don't require to copy all of your items...well the method based on the mantel-ray-renderer...set it to use it... and create a "composite"-type mat.
pranimations is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 10:26 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission