>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Archives > THE OLD THREEDY CHALLENGE FORUMS > Speed Modelling Challenge
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 29-06-2007, 10:26 PM   #1
Marty_McFly-3DT
THE Mad Moderator
 
Marty_McFly-3DT's Avatar
 
Join Date: Jul 2004
Location: Why? Are you stalking me?
Posts: 2,722
Thanks: 0
Thanked 7 Times in 4 Posts
Send a message via Yahoo to Marty_McFly-3DT
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! 
Total Awards: 1
Mini Challenge - Bust (sculpture)

1, Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief will be removed and the poster disqualified.

2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified.

3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified.

4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information will be removed and the poster disqualified.

5, Post only one image submission per entry which must be no larger than 800x600 pixels in either landscape or portrait format with a file size of no more than 100k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified.

6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time.

7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable.

8, Posting the same entry twice in a challenge will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one.

These rules apply to everybody taking part there will be NO exceptions


Time limit - 90 minutes
Deadline - 22.00 G.M.T. Wednesday 11th of July 2007
Subject - Bust (sculpture)

Bust (sculpture): This is a mini-challenge as we are working to organize the return of the regular challenges. For this challenge there will be no prize, but the 3 winning entries will be used in upcoming challenges as downloadable props for use in future challenges. The idea here is to model out a bust mainly comprising of shoulders, neck, and a head. (Preferably all attached!) Bust (sculpture)

As far as I know, the image attachment system is working again, so be sure to upload all entries.


Have Fun and Good Luck!

Last edited by Marty_McFly-3DT; 05-07-2007 at 12:02 AM..
Marty_McFly-3DT is offline   Reply With Quote
Old 29-06-2007, 11:00 PM   #2
Daye
aka Nehumanuscrede
 
Daye's Avatar
 
 
Join Date: Nov 2004
Location: 29.460N -95.051W
Posts: 241
Thanks: 0
Thanked 3 Times in 2 Posts
Send a message via Yahoo to Daye
Awards Showcase
Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: SMC # 27 - Air Fresheners - Second Place Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: SMC # 28 - Juke Box - Second Place Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 4
Outstanding

Unlikely we'll see as many entries this week, but who knows ?
__________________
The insane do not question their sanity . . .
Daye is offline   Reply With Quote
Old 30-06-2007, 09:19 AM   #3
ClassicGamer-3DT
Reliable Moderator
 
ClassicGamer-3DT's Avatar
 
 
Join Date: Mar 2006
Location: East Midlands, UK
Posts: 7,460
Thanks: 499
Thanked 377 Times in 342 Posts
Send a message via MSN to ClassicGamer-3DT Send a message via Yahoo to ClassicGamer-3DT
Awards Showcase
Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: ontributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Because Tom plastered my ugly face promoting the new navy look 3DTotal T-Shirt Thumbs up!:  - Issue reason: For doing a great job in helping out! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 9
Interesting mini challenge,

if I get chance i'll give it a go.

Kind Regards

Classic Gamer
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4|
My New Portfolio
My Blog (Now with Free Models)
Twitter
ClassicGamer-3DT is offline   Reply With Quote
Old 30-06-2007, 03:57 PM   #4
misiopuchatek
Registered User
 
Join Date: Aug 2004
Location: Poland
Posts: 182
Thanks: 0
Thanked 0 Times in 0 Posts
-------------- NOT ENTRY --------------

For a good start
Software - ZBrush 3
Time - 80 minutes.
Polygons - 1 671 168

This model is made entirely in ZBrush from one ZSphere.
So the wireframe shot should look like this

There is no object as You can imagine.
Tho I can export obj file from ZB and thats the wireframe shot I have beneath.

I don't know what You think bout this Marty but I had fun so... it doesn't matter

Enjoy & good luck.

-------------- NOT ENTRY --------------
Attached Images
 

Last edited by misiopuchatek; 12-07-2007 at 05:26 PM..
misiopuchatek is offline   Reply With Quote
Old 30-06-2007, 04:03 PM   #5
Marty_McFly-3DT
THE Mad Moderator
 
Marty_McFly-3DT's Avatar
 
Join Date: Jul 2004
Location: Why? Are you stalking me?
Posts: 2,722
Thanks: 0
Thanked 7 Times in 4 Posts
Send a message via Yahoo to Marty_McFly-3DT
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! 
Total Awards: 1
That's completely acceptable Misiopuchatek! As you noted, it can be exported in obj format... so all should be well. Now I don't have a lot of experience with ZBrush so I will ask... if you exported the .obj of the base mesh... would ZBrush export a normal map to go along with it so it would render correctly in other software packages?

Marty
__________________
Born in hearts... and etched in cold... the swingsets pay... the playground's toll...
If you can't read this... then my plan is working!
Now stop reading this and go model something!
Soon the world of 3D will belong to me!
Follow me on Twitter @McFlyGold
Marty_McFly-3DT is offline   Reply With Quote
Old 30-06-2007, 04:46 PM   #6
ClassicGamer-3DT
Reliable Moderator
 
ClassicGamer-3DT's Avatar
 
 
Join Date: Mar 2006
Location: East Midlands, UK
Posts: 7,460
Thanks: 499
Thanked 377 Times in 342 Posts
Send a message via MSN to ClassicGamer-3DT Send a message via Yahoo to ClassicGamer-3DT
Awards Showcase
Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: ontributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Because Tom plastered my ugly face promoting the new navy look 3DTotal T-Shirt Thumbs up!:  - Issue reason: For doing a great job in helping out! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 9
God! I wish I had the money to buy ZBrush 3, it looks so incredible!1 that is so brilliant I really love that entry.

Ah well, i'm thinking about a few entries, mostly cartoon characters, without Zbrush or Mudbox to use it'll be fairly low poly creations.

I hope more jump on board. If organic modelling isn't you're thing, try my SMC in the inorganic section lol

Kind Regards

Classic Gamer
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4|
My New Portfolio
My Blog (Now with Free Models)
Twitter
ClassicGamer-3DT is offline   Reply With Quote
Old 30-06-2007, 09:43 PM   #7
Daye
aka Nehumanuscrede
 
Daye's Avatar
 
 
Join Date: Nov 2004
Location: 29.460N -95.051W
Posts: 241
Thanks: 0
Thanked 3 Times in 2 Posts
Send a message via Yahoo to Daye
Awards Showcase
Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: SMC # 27 - Air Fresheners - Second Place Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: SMC # 28 - Juke Box - Second Place Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 4
Z-Brush

Well

It really doesn't have a base mesh, per se. It will have started off as a Z-Sphere
then become a very, very basic adaptive skin / mesh. Though the option is there
to build your base mesh in your favorite package, and export that out to Z-Brush
to begin your sculpt with. It's how I did the fox avatar I'm currently using.

The only way to really show it would be to export or screenshot the wire
frames at each level of subdivision to show how the model changes through
the process.

What you can do for rendering purposes is get a base level mesh you're
happy with, store it as a morph target and export the base mesh as an
.obj file. Make your modifications, create the displacement and / or normal
maps then apply them to the basic mesh you exported initially.

Your package will render the low poly object with all the detail of the high
poly sculpt and all will be right in the world

As far as a ' fun ' package to play with, Z-Brush is probably the most fun
I have of all the software I use. I will likely be doing my bust in it as well.

-Daye
__________________
The insane do not question their sanity . . .

Last edited by Daye; 30-06-2007 at 09:45 PM..
Daye is offline   Reply With Quote
Old 01-07-2007, 08:14 AM   #8
misiopuchatek
Registered User
 
Join Date: Aug 2004
Location: Poland
Posts: 182
Thanks: 0
Thanked 0 Times in 0 Posts
-------------- NOT ENTRY --------------

Nothing more to add Daye
I'll have to play with my models and disp maps to see how it looks in LW.
I know I have a big troubles with disp maps from ZB in LW because of the enormous number of polygons needed to properly render it.
I don't know how it looks in VRay cause I didn't have an opportunity to try it
But I've seen on the web that VRay disp is amazing. It can displace the smallest details on the single polygon.

Marty so far I can see that there is no way to export normal map from ZB3.

Anyway second entry.
I wanted to make my favorite Carnage but... well it is far from the comic book
I haven't time to make symbiotes 'bulbs'

Software - ZBrush3
Time - 90min
Polygons - 2 195 456

-------------- NOT ENTRY --------------
Attached Images
 

Last edited by misiopuchatek; 12-07-2007 at 05:26 PM..
misiopuchatek is offline   Reply With Quote
Old 01-07-2007, 04:50 PM   #9
misiopuchatek
Registered User
 
Join Date: Aug 2004
Location: Poland
Posts: 182
Thanks: 0
Thanked 0 Times in 0 Posts
-------------- NOT ENTRY --------------

Does dragons count?

Software - ZBrush3
Time - 90min - last 15 minutes stabbing...cutting...bruising... I felt like a dragon slayer
Polygons - 2 195 456

Enjoy

-------------- NOT ENTRY --------------
Attached Images
 

Last edited by misiopuchatek; 12-07-2007 at 05:26 PM..
misiopuchatek is offline   Reply With Quote
Old 01-07-2007, 10:26 PM   #10
ClassicGamer-3DT
Reliable Moderator
 
ClassicGamer-3DT's Avatar
 
 
Join Date: Mar 2006
Location: East Midlands, UK
Posts: 7,460
Thanks: 499
Thanked 377 Times in 342 Posts
Send a message via MSN to ClassicGamer-3DT Send a message via Yahoo to ClassicGamer-3DT
Awards Showcase
Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: ontributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Because Tom plastered my ugly face promoting the new navy look 3DTotal T-Shirt Thumbs up!:  - Issue reason: For doing a great job in helping out! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 9
misiopuchatek - Wow you're really good with ZBrush, i've seen a few tutorials and things about ZBrush and i've even played with a friend's full version of ZBrush 3 the other day. It's quite hard to figure out all the brushes and toolsets but you can create some amazing things even when you're just playing around with it, especially if you import a basic mesh from an application you know better, I imported a low resolution car into it and within 1 hour had managed to convincingly make it appear to be an old car from a rubbish tip, i'd managed to totally rip the car up and add rust and all sorts of things to it. I'd even exported the mesh to C4D, but hadn't realised the subdivisions, it was nearly a completly white mesh! I had to zoom in 4 or 5 times until I could see the poly's. I think I'd exported the Zbrush tool at a subdivision of 6, which is something like 4 Hypernurbs smoothing in C4D, I couldn't move it fast or render it so I had to bin it, unfortunately I didn't save the ZBrush as a tool object, and lost it. I now know that i'd i'd exported it at a subdivision of 1 it would have been ok lol. Ah well. All I know is it's an incredible application and had totally revolutionised the way we create digital objects.

On a different note, i'm currently rendering a little Bust entry. It's nothing special, but i've finally started playing around with Ambient Occlusion in C4D and i'm really really very pleased with my renders so far, and i'm not even using any lights.

Hopefully I'll be able to submit an entry very soon.

Until Then

Kind Regards

Classic Gamer
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4|
My New Portfolio
My Blog (Now with Free Models)
Twitter
ClassicGamer-3DT is offline   Reply With Quote
Old 01-07-2007, 10:45 PM   #11
ClassicGamer-3DT
Reliable Moderator
 
ClassicGamer-3DT's Avatar
 
 
Join Date: Mar 2006
Location: East Midlands, UK
Posts: 7,460
Thanks: 499
Thanked 377 Times in 342 Posts
Send a message via MSN to ClassicGamer-3DT Send a message via Yahoo to ClassicGamer-3DT
Awards Showcase
Threedy Top Poster - Platinum: Contributing to the forums with 5,000+ posts - Issue reason: ontributing to the forums with 5,000+ posts. Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Because Tom plastered my ugly face promoting the new navy look 3DTotal T-Shirt Thumbs up!:  - Issue reason: For doing a great job in helping out! Thumbs up!:  - Issue reason: For doing a great job in helping out! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
Total Awards: 9
Classic Gamer - Bust (Sculpture) Entry #01

OK, well this is my very simplistic entry then. I was goign for something on the lines of The Muppets Meets Prince Charles stone bust lol. Not sure if i've got it quite right, but i'm really really pleased with this Ambinet Occlusion, to think that all there is here is 2 HDRI's and AO, no lights what so ever. I'm just really impressed with that.

All relevant information is on the composite.

Kind Regards

Classic Gamer
Attached Images
 
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4|
My New Portfolio
My Blog (Now with Free Models)
Twitter

Last edited by ClassicGamer-3DT; 18-07-2007 at 10:24 AM..
ClassicGamer-3DT is offline   Reply With Quote
Old 02-07-2007, 06:20 AM   #12
ebubba
Registered User
 
ebubba's Avatar
 
Join Date: Oct 2006
Posts: 12
Thanks: 0
Thanked 0 Times in 0 Posts
Hellboy bust

Here is my 1st entry. Probably only entry because of the holiday. I enjoyed this one. I have been busy doing other stuff, and this was a nice one to come back to. More mini challenges. Rendering took 3 minutes.
Attached Images
 

Last edited by ebubba; 02-07-2007 at 06:21 AM.. Reason: more info.
ebubba is offline   Reply With Quote
Old 02-07-2007, 11:20 PM   #13
tokai
binaryriot
 
tokai's Avatar
 
Join Date: Apr 2005
Location: binaryriot Headquarters
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to tokai
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: Winner of a speed painting challenge! Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: Winner of a speed painting challenge! Digital Painting - Silver: 2nd place in a speed painting challenge! - Issue reason: 2nd place in speed painting challenge Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 7
Thumbs up

Quote:
Originally Posted by ClassicGamer View Post
Not sure if i've got it quite right, but i'm really really pleased with this Ambinet Occlusion, to think that all there is here is 2 HDRI's and AO, no lights what so ever. I'm just really impressed with that.
funny entry, but you must explain me where that light is comming from inside the mouth? I don't get it.
__________________
tokai/ binaryriot — Speed-Challenge Gallery: http://tokai.binaryriot.org/3dtotal/
tokai is offline   Reply With Quote
Old 03-07-2007, 01:26 AM   #14
tokai
binaryriot
 
tokai's Avatar
 
Join Date: Apr 2005
Location: binaryriot Headquarters
Posts: 262
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to tokai
Awards Showcase
Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: Winner of a speed painting challenge! Digital Painting - Gold: Winner of a speed painting challenge! - Issue reason: Winner of a speed painting challenge! Digital Painting - Silver: 2nd place in a speed painting challenge! - Issue reason: 2nd place in speed painting challenge Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
Total Awards: 7
Wink whoops

Wasted a little time which i should have spend doing work to mess with a cube for fun. No idea, no concept, no plan... so it ended up as alien more or less surprisingly.

regards,
tokai

(actually I had the light in mouth problem too, but i could fix it with photoshop )
Attached Images
 
__________________
tokai/ binaryriot — Speed-Challenge Gallery: http://tokai.binaryriot.org/3dtotal/
tokai is offline   Reply With Quote
Old 03-07-2007, 01:44 AM   #15
Marty_McFly-3DT
THE Mad Moderator
 
Marty_McFly-3DT's Avatar
 
Join Date: Jul 2004
Location: Why? Are you stalking me?
Posts: 2,722
Thanks: 0
Thanked 7 Times in 4 Posts
Send a message via Yahoo to Marty_McFly-3DT
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! 
Total Awards: 1
Inner light

Try adding a shell modifier to remove the "inner light" that you're seeing in your render. Below is a quick example of the same exact sphere with the same exact render settings, only the bottom was rendered with a shell modifier. Edit: Ok... well seeing that you guys aren't using 3DS Max... I don't think you guys have a shell modifier... but if there's an option to thicken up your model... try it out and see if it helps.
Attached Images
 
__________________
Born in hearts... and etched in cold... the swingsets pay... the playground's toll...
If you can't read this... then my plan is working!
Now stop reading this and go model something!
Soon the world of 3D will belong to me!
Follow me on Twitter @McFlyGold

Last edited by Marty_McFly-3DT; 03-07-2007 at 01:49 AM..
Marty_McFly-3DT is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 08:33 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission