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Old 15-07-2007, 04:04 AM   #1
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Lightbulb (Comp 24) ---PULLING TEETH--- (Comp 24)

_Pulling Teeth_




The idea,
Take the phrase, “Pulling Teeth” anyway you want to. What I mean is, do whatever comes to mind when you think about pulling teeth. You can either have two characters where one is pulling the other characters teeth out. Or, you can do something, completely different. This competition will be open, in terms of what you can and cannot do. Or, if you want, you can animate an apple computer having it’s teeth pulled out by a pc. You do not have to be tasteful. Sounds are up to you, have fun with it. If you don’t have a character to animate, you might be able to find one on the net, or just check the animation links thread (let us know you didn’t model it).

Rules


- The due date is August 12th, a Sunday, 12 midnight (GMT). Voting will be on that following week. Post your final entries in the Final Entry Thread.

- Minimum animation: your animation needs to include a minimum of 5 seconds, with or without music, do more if your bored.
-
- Recommended screen resolution in 320x240 (you can do 640x480 if you want, but why would you). I will.

- You can post W.I.P.s but you are only allowed one complete entry. That link is also final. You can and should post your wip’s to get help.

- Websites where you post your finals is up to you. (megaupload.com)(zshare)

- Remember, it's about animation, use your time for animation, not to get the best render possible, unless you can afford it.

- Use of plug-ins, ask first. Main animation Must be key framed (hand animated)

- Use QuickTime. It will allow everyone to view your hard work, plus it gives everyone the chance to go through your animation frame by frame to see how you did what you did

- You must post a render of some sort with your final entry post; also include a screen grab with key frames.

- Voting will be as follows -
- Vote on what best displays the motion -


First place (3) points
Second place (2) points
Third place (1) points



Good luck!


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Old 15-07-2007, 04:34 AM   #2
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I'll always join every competition, but I've to finish my comp 23 first, because I'm weak at biped animation.
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Old 18-07-2007, 05:01 AM   #3
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what about comp 23? it's finished yeT?
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Old 18-07-2007, 03:34 PM   #4
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Total Awards: 14
well, the last comp is just waiting for 1 person, so why we wait, I figure we can start work on the next.
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Old 18-07-2007, 03:46 PM   #5
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ok BT
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Old 19-07-2007, 09:39 AM   #6
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My scenario:

A rabbit soft toy was trying to pull off her front tooth with a thread tied to a door handle. After shutting down the door heavily, her tooth fell off. And someone was hit behind the door.
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Old 19-07-2007, 03:13 PM   #7
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Total Awards: 14
this is what I'm thinking, an old lady that talks too much is attacked by a big cross dressing alien. He removes all her teeth for educational use.
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Old 19-07-2007, 03:28 PM   #8
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Yikes BT! That's a bit morbid and scary! Looking forward to seeing it!

My idea is that the dentist is trying really hard to pull a tooth from his patient's mouth, and when he finally gets it to come out... it has the guy's brain attached to it.
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Old 19-07-2007, 03:55 PM   #9
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i was thinking about an dentist obsessed by this game and tries to do something like that to a patient. (I don't know if i join, im very busy right now)
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Old 19-07-2007, 05:14 PM   #10
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hahahhahaha... kind of brutal scene here
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Old 19-07-2007, 06:12 PM   #11
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i want to animate this character and made an displacementmap for it, but it made some geometry in my mouth where i wanted to put my teeth. what should i do?
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Old 19-07-2007, 06:19 PM   #12
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well the good news is, the teeth don't and in the case of pulling teeth, should not be apart of the main model. So model one tooth, then copy it and place them where they need to be. If the head is going to be moving, you can either link the teeth to the head, or head bone. Or not sure what it is called in maya, but in max you can skin the teeth to the head bone. So where ever the head bone goes the teeth go.
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Old 19-07-2007, 07:00 PM   #13
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You could actually just parent them to it, that would probably be fine.
Or do an upper and lower jaw bone and parent them to that (so the teeth move with the hinging of the mouth).
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Old 20-07-2007, 06:28 PM   #14
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This time maybe I'll late in submitting again, because I'll start from modellig, texturing, and rigging. I don't care about marks/points, because points doesn't mean strength. Now I only have this.

My right wrist is very painful..... ouch. Repetitive injuiry.

Last edited by MaggieQue; 04-03-2008 at 12:54 AM..
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Old 21-07-2007, 05:26 PM   #15
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why dont u use old model/download rig from net so you can concentrate on animation maggie?
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