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Old 11-08-2007, 01:23 AM   #91
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Thanks, I wasn't exactly too sure really what a procedural map meant, but I found out shortly after I made the post. Ya unwrapping sounds like definitly the best way to model mostly everything from what I see, as much of a pain it's going to be when I have to start unwrapping this >.<.
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Old 11-08-2007, 04:29 PM   #92
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hey all. i think im almost ready with modelling. i need to add some stuff like newspapers, bottles, plates and stuff to the shop and the bar and more props in the alley and across from it, but overall im prett much done. i also think i got a pretty good lighting setup. still needs a lot of self-illum and crap, but thats mostly texture work.

its prolly going to be a night/evening scene, prolly after it has rained. im really psyched about texturing it. want to try a lot of new stuff i learned.

so, anyway, here is my progress:



c&c welcome. gl to you all with modeling/texturing and what not.
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Old 11-08-2007, 07:18 PM   #93
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looking good Tank. If you're thinking about lighting you may want to add a blueish tint to the main sky lights to make it look like it's night time, and add a hint of yellow to the light coming from the buildings to give them a warm glow.

Just some ideas I had while looking at it you may want to play around with.
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Old 11-08-2007, 11:25 PM   #94
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thnx D-Chap. i actually did. added some other details as well, but the lighting really looks great now. atleast loads better then it did. the light colors i had were place-holders basically, but thnx non the less.

good night all.
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Old 12-08-2007, 05:14 AM   #95
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Finally got enough distraction-free time to get a small portion of my level modeled. I found that even though my concept was solid, I was still unsure of what kind of layout I wanted for the walkways. I ended up having to go back to the drawing board and make a top down layout on graph paper- which took a few tries before I came up with a good one.



So far this is what I've got. Most of the detail so far is on the structure on the left here:



I have a little bit left before I move on to the other two structures, and then there's plenty more to model, like railings, possibly trees and fountains.
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Old 12-08-2007, 07:17 AM   #96
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What the heck... I'm board out of my mind and have no major deadlines for a bit. I think I will get in on this one.

Right now I'm looking at doing an oriental style garden. Large pond or stream with a bridge crossing it, a couple of small buildings, and lots of plants and such. I have a few rough drawings but nothing worth showing yet.

With all of the texture space we have, it should be fun to do some high detail plant life.
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Old 12-08-2007, 09:47 PM   #97
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Hi, first post here and also first time entering a modeling contest ever. I'm thinking about making something medieval like, but i'm not sure what exactly. I will try to post some progress in the next few days.
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Old 13-08-2007, 01:56 AM   #98
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OK, so I guess I'm going to go ahead and give this ol' contest a swing. Heres a WIP of something I'm working on I'm not using my own concept I decided it would be cool to use some super bad ass concept...so thats was I did. lol

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Old 13-08-2007, 11:01 AM   #99
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first thing that comes to mind is Assassin’s Creed. Medieval, middle eastern setting. tell me if im on target(or not...) all the same, good start.
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Old 13-08-2007, 08:35 PM   #100
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Wip

Hi guys!
Here's what i got so far.I'm planning to do a throne room to fit some characters I've done in the past few months.Somehow I feel I'm way behind of schedule for this. Gotta work more!
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Old 14-08-2007, 06:07 PM   #101
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Here's a screengrab of my lvl from unreal2. There's no texturing/UVWs yet, so none of the materials are final.

**Umm...Where's the image upload buttons? o.O?! Gotta do it the hard way...**
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Last edited by Mr. Bluesummers-3DT; 14-08-2007 at 06:14 PM..
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Old 14-08-2007, 08:19 PM   #102
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Yeah, the image attach has been removed for awhile, until they get this whole virus thing sorted out.
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Old 15-08-2007, 04:35 AM   #103
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Nice! A fellow moder hay?.... Hehe. I am an Unreal moder also. I use UT2004.
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Old 15-08-2007, 05:36 AM   #104
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Darn I didn't know we could use Unreal for this, I already had a project started in Unreal. Oh well, I've sort of grown attached to this idea!

In any case- here's a quick update- I've hit a lot of snags along the way of setting this environment up, but I'm finally getting these cathedral like structures modeled, and it won't be long before I start adding the fine details.



Oh yeah, I gotta light this eventually too... (I stink at lighting)
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Old 15-08-2007, 08:34 AM   #105
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I'm a fan of Unreal, but these new engines will certainly test my loyalty (cryEngine anyone?). The use of a mod engine in this project feels more like an additional hurdle than any sort of relief. It means more worrying about the nitty-gritty "will this really work" kind of stuff.
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