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#91 |
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3d Addict
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Thanks, I wasn't exactly too sure really what a procedural map meant, but I found out shortly after I made the post. Ya unwrapping sounds like definitly the best way to model mostly everything from what I see, as much of a pain it's going to be when I have to start unwrapping this >.<.
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#92 |
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New goal: Platinum spam
Join Date: Dec 2004
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hey all. i think im almost ready with modelling. i need to add some stuff like newspapers, bottles, plates and stuff to the shop and the bar and more props in the alley and across from it, but overall im prett much done. i also think i got a pretty good lighting setup. still needs a lot of self-illum and crap, but thats mostly texture work.
its prolly going to be a night/evening scene, prolly after it has rained. im really psyched about texturing it. want to try a lot of new stuff i learned. so, anyway, here is my progress: ![]() c&c welcome. gl to you all with modeling/texturing and what not.
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#93 |
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Moon Master
Join Date: Oct 2006
Location: Albany, NY
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looking good Tank. If you're thinking about lighting you may want to add a blueish tint to the main sky lights to make it look like it's night time, and add a hint of yellow to the light coming from the buildings to give them a warm glow.
Just some ideas I had while looking at it you may want to play around with.
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#94 |
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New goal: Platinum spam
Join Date: Dec 2004
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thnx D-Chap. i actually did. added some other details as well, but the lighting really looks great now. atleast loads better then it did. the light colors i had were place-holders basically, but thnx non the less.
good night all.
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#95 |
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Moon Master
Join Date: Oct 2006
Location: Albany, NY
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Finally got enough distraction-free time to get a small portion of my level modeled. I found that even though my concept was solid, I was still unsure of what kind of layout I wanted for the walkways. I ended up having to go back to the drawing board and make a top down layout on graph paper- which took a few tries before I came up with a good one.
![]() So far this is what I've got. Most of the detail so far is on the structure on the left here: ![]() I have a little bit left before I move on to the other two structures, and then there's plenty more to model, like railings, possibly trees and fountains.
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#96 |
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Registered User
Join Date: Aug 2006
Location: West Michigan, USA
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What the heck... I'm board out of my mind and have no major deadlines for a bit. I think I will get in on this one.
Right now I'm looking at doing an oriental style garden. Large pond or stream with a bridge crossing it, a couple of small buildings, and lots of plants and such. I have a few rough drawings but nothing worth showing yet. With all of the texture space we have, it should be fun to do some high detail plant life. |
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#97 |
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Registered User
Join Date: Aug 2007
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Hi, first post here and also first time entering a modeling contest ever. I'm thinking about making something medieval like, but i'm not sure what exactly. I will try to post some progress in the next few days.
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#98 |
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Glatinum
Join Date: May 2006
Location: Iowa City, IA
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OK, so I guess I'm going to go ahead and give this ol' contest a swing. Heres a WIP of something I'm working on I'm not using my own concept I decided it would be cool to use some super bad ass concept...so thats was I did. lol
![]()
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#99 |
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New goal: Platinum spam
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first thing that comes to mind is Assassin’s Creed. Medieval, middle eastern setting. tell me if im on target(or not...) all the same, good start.
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#100 |
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I am Alpha and Omega!
Join Date: Jul 2007
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Wip
Hi guys!
Here's what i got so far.I'm planning to do a throne room to fit some characters I've done in the past few months.Somehow I feel I'm way behind of schedule for this. Gotta work more! ![]() |
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#101 |
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Supplies Coordinator
Join Date: Oct 2004
Location: United States
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Here's a screengrab of my lvl from unreal2. There's no texturing/UVWs yet, so none of the materials are final.
![]() **Umm...Where's the image upload buttons? o.O?! Gotta do it the hard way...** ![]()
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Be sure to check out my blog because there's tons of useful resources there: Last edited by Mr. Bluesummers-3DT; 14-08-2007 at 06:14 PM.. |
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#102 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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Yeah, the image attach has been removed for awhile, until they get this whole virus thing sorted out.
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#103 |
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Registered User
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Nice! A fellow moder hay?.... Hehe. I am an Unreal moder also. I use UT2004.
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#104 |
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Moon Master
Join Date: Oct 2006
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Darn I didn't know we could use Unreal for this, I already had a project started in Unreal. Oh well, I've sort of grown attached to this idea!
In any case- here's a quick update- I've hit a lot of snags along the way of setting this environment up, but I'm finally getting these cathedral like structures modeled, and it won't be long before I start adding the fine details. ![]() Oh yeah, I gotta light this eventually too... (I stink at lighting)
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#105 |
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Supplies Coordinator
Join Date: Oct 2004
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Quick Reply
I'm a fan of Unreal, but these new engines will certainly test my loyalty (cryEngine anyone?). The use of a mod engine in this project feels more like an additional hurdle than any sort of relief. It means more worrying about the nitty-gritty "will this really work" kind of stuff.
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