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#586 |
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Artificial Soundwave
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see through like this?
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#587 |
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Registered User
Join Date: Feb 2006
Posts: 23
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ok, im out of the contest.
my son was ill, but i post the final model in a seperate threat.
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#588 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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bb0x: is it see threw in the renders, if not, then its just your video card messing with you.
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#589 |
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#590 |
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Registered User
Join Date: Feb 2004
Location: Seattle, WA
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Agent-X nice work. I'm not sure if you've worked on your specular map yet but you might want to use your transparency map as a mask for your spec map so that the areas between the fringes of the clothes that are transparent aren't shiny. Also, it'd probably look good if you broke up the specularity on the clothes and the bear head in your spec map.
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#591 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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there is 1 hour remaining, from the time I post this.
That time zone thread is great, the first link tells you what time it is in your area, and what the GMT is. |
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