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#1 |
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Registered User
Join Date: Nov 2002
Location: Finland
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low poly sportscar
okay. A nice 136 poly model (+tyres = 332 polys)) ... i think its nice. Could use it in a game? right?
what do you think? ...or does it have too low poly count =)
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#2 |
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Ferry Passchier
Join Date: Mar 2003
Location: The hague, The Netherlands
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cool
looks great for that amount of polys.
Show me a wire! |
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#3 |
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Join Date: Mar 2003
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776 faces
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#4 |
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Registered User
Join Date: Nov 2002
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yea... heres a wire.
pity i dont have any wiremap plugins installed ![]() ...and whos that guy hogging my thread ![]()
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#5 |
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Registered User
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how did u texture the car?
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#6 |
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Registered User
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I textured it with 3dsmax 5 īs unwrap UVW modifier. A really nice tool. The basic idea is to work on an area at a time and later on combine them together. Its still a bit distorted =/ .
But i bet there are good tutorials on mapping around there. I know i have atleast seen couple of them. You want the model and maps? I have no use for them.
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#7 |
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Registered User
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yea thatll be cool
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#8 |
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Legend Edgemaster
Join Date: Oct 2002
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Looks good, but I think you should lower the nose a bit.
And hey,why not make a high poly version now?
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