|
|||||
|
|
#1 |
|
Esoteric.
Join Date: May 2003
Location: Uk
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
|
UV Scale, Maya 7.
Hey,
I've been trying to texture a very basic model in maya. I can get the UV's and texture in photoshop. However, the texture is always stretched because of the scale of the UV's on the map. I was wondering if there was a simple way to make the layout of the UV's 1:1. I am using a simple planar UV. There is a screen here of the problem: http://azazeldev.org/bad_scale.jpg As you can see, the UV takes up the entire map. I know I can scale by hand, but that means doing it by eye and i'm not sure I could do that to an exact 1:1. I have tried: Image->Image Ratio and then making sure that image range is 0, 0, 1, 1. Am I missing something or is it really just a case of doing it by eye and judging it correctly? Thanks. ![]()
__________________
-...- Squeeged third eye. |
|
|
|
|
|
#2 |
|
From the inside
Join Date: Oct 2002
Location: Metropolis
Posts: 709
Thanks: 0
Thanked 0 Times in 0 Posts
|
As you've said scaling is not very accurate, but you can add a checker map to the model so when you scale you can check if the pattern looks correct.
or go to the planarProj node > Projection Attributes > there you have Projection Width and Projection Height, change the one with the lowest value to match the highest value. For example if you have: Projection Width: 2.986 Projection Width: 1.984 < change this value to 2.986 hope it helps
__________________
3d works: Sony Ericsson T630 |
|
|
|
|
|
#3 |
|
Esoteric.
Join Date: May 2003
Location: Uk
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
|
Ahh, excellent. Yes, that is working perfectly. Thank you very much.
![]()
__________________
-...- Squeeged third eye. |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|