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Old 06-04-2003, 05:14 AM   #1
MR. BROWN
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Question Plane (Zero WWII)

Hello,
I'm new here and am also new in creating low poly models. This is my version of a untextured Zero Plane from WWII. I want to get better and your critisim is more than welcome. Thanks
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Old 06-04-2003, 08:32 PM   #2
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Overall it looks good so far. How many polys? the wireframe looks good, the polys are used wisely. I would suggest you wprk on the smoothing groups to help seperate features like the canopy.
are you using reference images? there are a few areas that look odd, but without reference, it's hard to tell, as I'm not familiar with the plane. the props look too long, the tail looks cut off at the top and the wing & tail tips look like they need to be tapered more, but as I said, for all I know it actually looks like that.
It'll be interesting to see what you do with the texture.
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Old 06-04-2003, 10:19 PM   #3
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The plane is a total of 959 polys and I am using references from www.surland.com. I brought the reference into illustrator and traced around the main points of the plane (hence the rough edged wings that I need to fix). I then imported the Illustrator file into 3d max...this method helps save on memory being used by the program and doesn't bog down my computer. Thanks for your crit.

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Old 06-04-2003, 10:20 PM   #4
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sorry it's www.surrland.com
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Old 06-04-2003, 10:22 PM   #5
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I'm a big tard.....www.suurland.com...that's what 2 hours of sleep gets u. don't be like me kitties.

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Old 06-04-2003, 11:02 PM   #6
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btw, there is an edit function below your post which saves you having to reply twice just to let you know
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Old 07-04-2003, 06:25 AM   #7
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Exclamation

I was thinking about how to texture the cockpit windows....should I have them clear, looking into the cockpit or blacked out??? I'm leaning toward clear.

-Oh, thanks for the edit tip
late
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Old 12-04-2003, 06:55 PM   #8
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Here is a progress picture o f the plane.
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Old 13-04-2003, 03:55 AM   #9
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Old 13-04-2003, 03:56 AM   #10
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one more....i'm working on the landing gear and will be done soon. let me know what you think so far. thanks
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Old 13-04-2003, 06:02 PM   #11
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Old 13-04-2003, 09:13 PM   #12
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2....this image has the landing gear raised up in the plane.
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Old 14-04-2003, 10:45 PM   #13
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nice, I like it.


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Old 15-04-2003, 01:10 AM   #14
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thanks! I appreciate your reply.

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Old 15-04-2003, 05:13 AM   #15
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Well if the models in Battlefield 1942 are accurate, I'd say thats a a pretty good likeness of the Zero. Only think I'd suggest is for you to texture in a rudder and some wing flaps. You migh also like to add a bit more a rim around the base of the cockpit glass, its not really the right shape at the moment and should be pretty much flat around its base. If I remember righly, there are also holes punched through the wings towards the back. I dunno what purpose they serve exactly... something the do with the flaps I guess, but it might be worth adding them for extra authenticity.
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