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#1 |
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Registered User
Join Date: Oct 2007
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creature character design
hey everyone here is my rough idea on the direction i am going to take on my next character model. any input on what makes sense on doesnt would be great.
thanks ![]()
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my blog http://leemaclennan.blogspot.com |
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#2 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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Hey kardenart. I like your concept, so I found a few things to comment. Here I go.
![]() I think the feet have too many of those long naily things. Two would suffice. I also think the legs are a bit too thick in comparison to the rest of his body. What's that thing coming out of his head, to the left?
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#3 |
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Have too go on never stop
Join Date: Oct 2002
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I have too agree with Freespace on this one, But if he is supposed too be some kind of statue the feet could acctually work. If its going too be organic i would redesign anyhow this will be fun too whatch plz post some updates soon!
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#4 |
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maxer
Join Date: Nov 2005
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cool concept...waiting to see him modeled
![]() i think those are horns... @Freespace. |
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#5 |
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Join Date: Oct 2007
Location: Kelowna BC, Canada
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You plan on giving him Any clothing? Utility Belts? Weapon? any equipment really? Lookin sweet though so far would like to see a straight on shot of his head to clarify what your going for with the horn/ear things!
Keep it up! |
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#6 |
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Canadian, eh?
Join Date: Jun 2007
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Looks great, good proportions, and an interesting idea. To be honest, I actually like the feet the way they are, but that's just me.
Also am wondering about that head thing ... ?
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Rawr? Looking for work. * http://vimeo.com/27518412 my panhead model, free to use for credited, non-commercial work. https://www.dropbox.com/s/z086qvlg33h42rg/panhead.zip |
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#7 |
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Join Date: Oct 2007
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hey guys thx for the feedback.
so far those things on his head are just kinda there because without anything there i dont like the look. so i have to refine him a lot more.. sketch him out many more times until i get maybe 5 variations. freespace - i will put a few variations on the nails and give it a try with only 2. and i think ur right his legs are a little to big... somnium- ya there will be some sort of clothing or belts, something for him but i want to refine his body type first... and then his wear will depend on what kind of character he will be. thx again for the positive feed back ya so those horns or ears will have to be refined any suggestions?
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#8 |
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Join Date: Oct 2007
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hey here are some more drawing... sorry about the scans.
i am undecided on which design to go with but i have a few to choose from. some are close to the same with minor differences.. but this is where i stand so far... just looking for more eyes to see what i might be missing. ![]()
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#9 |
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The Nerd
Join Date: Mar 2005
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Really nice designs and if you ask me i would take number 9
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#10 |
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Join Date: May 2005
Location: Roy, Utah
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I think 6 is the most original of them, but I am also partial to 15 for dinosaur man approach. The comment above it says clumsy, but tails help with balance as far as i can remember. Ah well.
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#11 |
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Registered User
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My vote is #6
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Working on a new real and some tutorials, along with a new webpage! Will hopfully be done in a few months! Cheers! ![]() Jonny |
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#12 |
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Modeler
Join Date: Feb 2006
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6 9 and 16 :P
6 looks cool 9 I like the snake like look to the neck and tail and I like the posture on 16 :P |
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#13 |
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Join Date: Oct 2007
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thanks guys for the feedback..appreciated.
I think #6 seems to be the fav.. i have been drawing lots and i have used a mix of 12 and 15. I do like 6 but i want my zbrush skills to improve before i model him. i will put up the designs once i scan them thx again
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#14 |
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hey kardenart...nice to see so many concepts u r doing before starting of...which is a great and satisfactory idea...personaly, i also liked the No# 6 as it has a very strong anatomical structure and body posture rather than a 2 or 4 legged one...!!!...
why dont u just make a simple base mesh of the concept and take to sculpt in zbrush!?...i think that will be a great learning experince of the softwr and also u wont be contrained to any particular mesh flow intially... all the best!!!... ![]() |
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#15 |
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Join Date: May 2005
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Here is a little advice I wish I followed more. Work on this guy until you are sick of him, do whatever it takes to make him look however you want. If you wait you end up getting bored of it and don't care to come back to it later.
I say dive in to ZBrush with it right away. You aren't married to how the model will come out the first time. If you really don't like it just start over. (If it hasn't driven you crazy by then that is. Then you just draw something else that is even cooler and start the crazy process over again.) Last edited by AtomAnt; 15-11-2007 at 05:18 AM.. |
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