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Old 17-12-2007, 06:07 PM   #1
Gerbilho
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Fish Shop

Hi

I'm making a "fish shop"... is there a better name? A place where you can buy fish!
This is what I have at the moment.
I can't ger rid of noise on some glossy reflections! I wander what it is. Qmc Noise threshold is 0,005... material subdivision is 30... vraylight subdivision is 20... there should be no noise! Where is it coming from?!
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Old 17-12-2007, 09:01 PM   #2
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Reflection off ur bump map?
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Old 17-12-2007, 09:39 PM   #3
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The metal parts dont have bump maps, neither do the surrounding objects...
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Old 18-12-2007, 12:43 AM   #4
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Looking good. I like the design of the room, and the setup is clean. I think that everything could have a bit more detail though, even beveling the corners could really help. I'm not sure what causes that noise though, would be nice to resolve it. Also, I think the first render is a bit too dark, and what's with those light reflections off the blue tile walls? I don't see any lights to cast those.

Overall not a bad scene, lots of potential to be excellent.

One more thing, I think the word you were looking fore is fishmonger. With this comes a problem, what self respecting fishmonger would sell whole frozen humpies? LOL. (Humpies refers to the lumps on the back of your salmon. Salmon look like that after swimming upstream to spawn. By the time they resemble yours, they aren't much good for eating. Quite the opposite really.

Keep it up.
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Old 18-12-2007, 01:36 AM   #5
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parlee Thanks for posting. The lights you are talking about can't be seen from that view, they're hidden in a recessed part of the ceiling...ok you're right about the fish, but as long as the whole image looks nice...it doesn't really matter. You are right about the lack of detail...I wish I had more time to work on that, but I haven't.
I'm trying to solve the noise problem with different render settings...i'm trying the option to use light cache on glossy rays, and other stuff too.
I'll post the image as soon as I can.

Cya
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Old 19-12-2007, 01:00 AM   #6
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im not sure but try setting the Qmc Noise threshold to 0,002
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Old 20-12-2007, 12:38 AM   #7
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My Qmc noise threshold os already 0,001 .... I keep trying different settings and the noise remains. The rest of the scene is "clean" but some glossy reflections remain noisy !! aargh! why?
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Old 20-12-2007, 01:48 AM   #8
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Is the light passing through glass? This may have been covered but what settings are on the glass?
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Old 20-12-2007, 11:26 PM   #9
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The only light passing through glass is the vray sun outside, but it's set to exclude the glass objects (the glass doors) shadow(illumination...so that can't be the reason...I'll try to hide the glass anyway just to see what happens...
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Old 21-12-2007, 12:37 AM   #10
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well, that will happen to me if i use glossy reflections too. try regular reflections and see if the samples disappear
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Old 21-12-2007, 06:04 PM   #11
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This only happens with glossy reflections obviously. If I turno glossy reflections off then the noise goes away...but I want glossy reflections!
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Old 21-12-2007, 10:35 PM   #12
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I had this. The render needs to be of a better quality! It's just a low quality render.
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Old 23-12-2007, 10:34 AM   #13
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No matter how I increase quality I get the same noise! And this image already too 16 hours to render on a core2duo 2.5Ghz 4Mb Ram... I think it's taking too long already.
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