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Old 06-01-2008, 06:31 PM   #1
JanJaap
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remotely operated bipedal assault robot

While I decided to built another mecha this time starting with the body.
The current armament consists off:

1 120 mm low recoil v2 cannon firing HESH and Sabot rounds

4 40mm rapid fire revolver cannons firing 3P ammunition

Planned armament:

2 20mm single barrel CWIS turrets, one on the hump behind the 120mm cannon and one the "belly" both with a radar and IR sensor suite.

Several decoy and smoke grenade launchers.

Concerning the leg design think T-rex on snow shoes.


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Old 13-01-2008, 02:28 PM   #2
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Well I haven't got much to say because the images show the minor changes rather clearly, imo.
Other than that the ciws turrets will be based on this cannon: http://www.rheinmetall-detec.com/ind...6&lang=3&pdb=1

(Ain't recoilless a grand word?)

Those will be modelled and mirrored next week and after that its make a leg time.

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Old 20-01-2008, 02:15 PM   #3
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I didn't have the time to finish the 20mm CIWS because of a birthday and the fact I modelled the air intake grills for the gas turbine instead.
I did however model the flash suppressor/muzzle brake.

comment away,

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Old 27-01-2008, 02:50 PM   #4
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Yeehaw, finally managed to find the time to flesh out the position of the legs and their dimension.
for reference the flat rectangle way down is 1.5meters by 2meters

The top CIWS has been integrated into the main gun primarily for the looks secondarily in case of a big missile that easier dispensed with by a 120mm gun then a 20mm gun.

An invisible design decision I made was to apply a solar skin paint job which together with the gas turbine generators would generate the electricity necessary for the hydraulic pumps and such.
So yeah this mech is walking on sunshine.






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Old 27-01-2008, 03:39 PM   #5
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Detailing looking good, not much to say about the design though, not much to crit. What you've got looks nice so far. Keep it up.
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Old 31-01-2008, 06:22 PM   #6
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Woah, I seem to get have gotten used to only having lookers not talkers on my thread.
Anyway thanks for your comment parleee.
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Old 08-03-2008, 03:46 PM   #7
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No I ain't dead just moved and had to spend quite most time doing the odd jobs in my new home.
Anyway finally got back to modelling and ran straight into a headache namely the protection over the joints of my mech's legs. This nearly made me scrap this project however I got a flash of inspiration when walking my dogs.
So I scrapped the chicken leg design and with a straight leg design.

Comments and critics are welcome

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Old 08-03-2008, 04:14 PM   #8
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That looks like a very solid bit of modelling there to me, I don't know how high polygon you want to go with this but I reckon you could certainly go a bit higher detail, on the legs and joints and such, the head is looking cool though.
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Old 08-03-2008, 04:51 PM   #9
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Yeah the legs will receive their quota of bolt heads next week or maybe even tomorrow.

Anyway thanks for your comment.

Btw. no meant to sound snarky but do you see the difference between my wip shots and yours?
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Old 08-03-2008, 07:07 PM   #10
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lmao yeah >_< I haven't had the time lately to properly work on a model lately heh

Plus you don't have to be a complete expert to give some decent crits I've only been using Maya for a couple of years now anyway.

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Old 06-04-2008, 01:31 PM   #11
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Long time no update but then again the changes were to little to waste webspace.
Anyway pretty much finished the details of the legs so now I have to start thinking about rear and side protection with either more guns or armour.

Also a colleague convinced that the mech wouldn't be to walk in the earlier posted configuration so I came up with a new one.

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Old 02-05-2008, 04:01 PM   #12
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Just a small FYI.

This model has grown to big for my computer to render so I'm putting this project on hold.
I believe the problem to be memory shortage but I'm not entirely certain because I already have 2 Gb.
And the error doesn't say it is memory based, just that it encountered a problem.
Nor is their a problem with one the separate pieces that make up my model I tested that aswell.

That's all for now and, well, maybe forever.
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Old 02-05-2008, 04:10 PM   #13
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What is your system spec? And the model poly\tri count? With 2 gig of ram it does not seem to complex.
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Old 02-05-2008, 05:29 PM   #14
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Thanks for the reply which indirectly gave a probable solution to my problem.
Basically I box model everything, as you no doubt saw from my wireframes, and then applies turbosmooth modifier with render iterations set at three but I might get away with setting of 2 on some pieces.

Edit: Yup that worked.
Now if you excuse I'm going to use my force-of-habit as target practice.

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