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#1 |
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Registered User
Join Date: Mar 2003
Location: RP
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XYZ axis in max 5 ...
hi,
I almost finished rigging my character, and i ust noticed this, hope i can change it now.. The Z axis is UP, and Y axis is BACK when it should be reversed, is there a way to have Y back vertical? is it too late to change it (after rigging) i don't have to, it's just for when i animate it i like to have Y up and down. thanks. |
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#2 |
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Murdoch? That crazy fool!
Join Date: Oct 2002
Location: Bergen, Norway
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We've had this discussion before. I don't know where you guys learned your mathematics, but Z is supposed to be up. (as far as I remember
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#3 |
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Registered User
Join Date: Mar 2003
Location: RP
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sorry i don't remember the discussion, but in MAya Y is up.. and to me Y has always been up, either in a 2D space or a 3D space..
or i've been lied to all this time? lol.. |
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#4 |
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Feels Good
Join Date: Oct 2002
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I guess it depends on your perspective, I remember Z being in and out, if X and Y are the vertical and horizontal. But with 3d I think it's from a top down view so in the side view the vertical is Z and the in and out is Y.
Doesn't matter as long as you know which is which though.
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#5 |
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Fishscale
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doesn't really matter too much how you're oriented.
however if you wanna change it, you can affect pivot only under the heirarchy dialogue, just look up affect pivot only in the help file it should point you in the right direction -k |
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