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THE Mad Moderator
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The New SMC's - 019 - Not So Splashy Pt. 2
1, Each challenge we'll post a subject for you to model along with a time limit on how long you should spend on it. Spend no longer than the allocated time then post a render of your model. No cheating, we are relying on your honesty here and the idea of speed modeling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
How you interpret the brief is up to you as long as the final model conforms to what we have asked for. Any images of models that do not match the brief can be removed and the poster disqualified. 2, You may enter as many times as you like as long as each model is completely new and uses no components from other entries. Entries using models which are not original will be removed and the poster disqualified. 3, Your entry may contain as many views of your model as you like but it must include a clear and easy to see wire frame of the mesh before any smoothing/subdivision has been applied. Please use a screen grab. No other method is acceptable and any "wire renders" or wireframes we can't see properly will be removed and the poster disqualified. 4, You must include the following details with each submission: software used and time spent creating the model. Any further information is voluntary but posts not containing the required information can be removed and the poster disqualified. 5, Post only one image submission per entry which must be no larger than 1024x768 pixels in either landscape or portrait format with a file size of no more than 195k. These images must be uploaded to our servers using the "browse" button on the forum reply page. Do not link to external images files. Images larger than the maximum size or posts containing links to external images (other than for reference materials) will be removed and the poster disqualified. 6, The creation of displacement maps, normal maps and any splines drawn out in an external program other than your modeling software are to be included in your modeling time. 7, Time spent on rendering or texturing or building a scene in which to display your model is not included in the allocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure". If your model is not complete, you can still post as long as it's recognizable. 8, Posting the same entry twice in a challenge is considered to be double posting and will result in a disqualification. When asked to fix a previous post due to DQ or any other reason, you must fix the first post, or delete it altogether and create a new one. These rules apply to everybody taking part there will be NO exceptions! Time limit - 90 minutes Deadline - 22.00 G.M.T. Wednesday 23rd of January 2008 Subject - Broken Fountain Broken Fountain: What we're looking for this time is is for you to break your pretty fountain that you made last week! Yes... that's right, we want you to let time and neglect take it's toll and destroy that beautiful work of art that you made last week. If you're just joining us this week... that's fine. Just model out a working fountain according to last week's rules and submit it there... then break it and submit it here! (That goes for anyone that would like to make a brand new fountain to break this week if they're too fond of the fountain they made last week! )Have Fun and Good Luck! My Starter: Last edited by Marty_McFly-3DT; 17-01-2008 at 12:42 AM.. |
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#2 |
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Reliable Moderator
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Awww Marty nooooo, who did that to you're lovely fountain?
![]() Well this will be quite fun then, it's gonna be different to damage or neglect my dangermouse entry, but fun none the less ![]() Great nighttime style render Marty, looks good Good luck to all who enter! Kind Regards Classic Gamer
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#3 |
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i can see light!
Join Date: Mar 2006
Location: In the core of the global events
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nice work marty
and for you classic gamer i am looking forward to see your micky mouse fountain broken i am sure its gonna be another master piece of art and i hope i can join you thise time your friend rk |
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#4 |
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has them big as mellons!
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I have no fountain to break
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#5 |
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THE Mad Moderator
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![]() Did you read the brief DaddyDoom?
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Born in hearts... and etched in cold... the swingsets pay... the playground's toll... If you can't read this... then my plan is working! Now stop reading this and go model something! Soon the world of 3D will belong to me! Follow me on Twitter @McFlyGold |
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#6 |
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Learning the Trade
Join Date: Aug 2005
Location: under an overpass in miami... or ohio.
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classic gamer: can't wait for your danger mouse; I'm still going to try that mario sunshine thing this weekend. the original... and then a few decades later. good luck everyone. also, do you not update your blog anymore?
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NOOB |
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#7 |
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Reliable Moderator
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I've been meaning to update the blog yes, it's on the list of things to get done once i've got some free time, it's fairly out of date at the moment. So hopefully I will try to update very very soon, plus i've got alot of new artworks i'd like to upload to the blog.
But with work, and free time being taken up with SMC's and GTA Vice City Stories (an oldish game I know, but I got it at a reduced price for christmas) I've only got time to sleep after that lol. I look forward to seeing Mario, that'll be a cool entry i'm sure ![]() Kind Regards Classic Gamer
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#8 |
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has them big as mellons!
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Yeah Marty, it's just me saying silly things.
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#9 |
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Very Absorbent Moderator
Join Date: Feb 2005
Location: Okinawa, Japan
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Sorry to everyone, due to the military being what it is, i have yet to be able to attempt the destruction of mine. we are moving tomorrow, to a new house as well, so in a week or so i should be able to post mine if i have internet. see everyone soon!
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its all fun and games until someone loses an eye... then its just a game... find the eye. |
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#10 |
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Reliable Moderator
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Sorry i've not submitted my entry et, but i've been pretty busy lately, sadly though it seems the same with other members too, not even one entry yet.
I hope to submit something asap, i'm dissapointed to see nothing here at the moment, but more dissapointed with myself for not getting around to completing mine yet. Kind Regards Classic Gamer
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iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
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#11 |
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Registered User
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starter is pretty cool.
maybe it is hard to get ppl into the smc that havent joined the one before. also january is always a hard month for everybody i suppose. im full with work and hope to join a smc as soon as possible. |
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#12 |
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virtually_vivacious
Join Date: Jan 2008
Location: New Jersey,US
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hello everyone. I love all your work, I missed last weeks,but here is my fountain that I modeled for it. This is the one I plan on breaking what do you think? This is my first challenge so I am rather unfamiliar to the course of events. thanks for the comments
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#13 |
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The Undead
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Doesnt seem like many people are excited about this session lol. Heck i may turn one in for the Free Win!
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Well after being away for a couple of years, I'm BACK! "We are the music makers and we are the dreamers of dreams." ------------------------------------------------------ |
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#14 |
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Reliable Moderator
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Classic Gamer - 3D Threedy New SMC's #019 ''Not So Splashy Pt 2'' Entry #01
OK well here's my dangermouse absolutely ruined now then.
The mesh was broken and the I booleaned alot of damaged peices out by using landscape planes with subdivisions of 40 by 40 and creating new meshes from the old. The grass was made from one single low poly plane of 1x1 shaped, cloned, copied, and then copied loads more times to create a clump, then the clumps are copied and arranged. The wooden fencing panels are a little bit repetitive but nevermind. Not much more to say about this entry really. A bit busy to have created this, but I wanted to get it done and out of the way, I hope to get some more free time to make more entries before the deadline. All other information is on the composite. Kind Regards Classic Gamer
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#15 |
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Registered User
Join Date: Sep 2005
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Thought I would give a little input here on why I think the topic has had such a poor reception.
My first thought is that if I want something broken in 3d I will model it that way. The act of damaging a model that was intended to be whole the entire time creates problems when it comes to mesh quality. I personally started damaging my bamboo fountain by adding cracks and splits but the mesh became horrendous. Maybe I just don't know how to model damage well but the only other method I can think of besides adding cuts to the mesh is to boolean the pieces and other than Rhino I have yet to use a piece of software that likes booleans very much. Anyways, my second thought is that unlike the previous two week challenges this one has you modifying an existing model or making an entire new one and then damaging it. The past two week challenges I have seen involved masking pieces that then made up a whole(ex. the legos) or pieces that work together(ex. hero robot/evil robot). To modify an existing model just feels like it goes against the spirit of the speed modeling idea. So there you have my two thoughts, $0.02, take them or leave them Just please don't construe this as complaining. I love the speed modeling challenges when I have the time to participate and the I like the subjects about 98% of the time. Oh and to ClassicGamer congrats on the only entry thus far and a nice one at that, nice job. |
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