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Old 15-01-2008, 11:46 PM   #61
lordpisang
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Hi! Begining my concept art, not terminated is just to send my idea, i would make an Steampunk weapon with different parts of weapons, and machinary run with portable nuclear convector ^^. Try to finish my concept art tomarrow.

Hope you like the begin.

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Old 16-01-2008, 05:34 AM   #62
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Nice Concept L3X... XD.. but whats the hose for? o.O


heres my WIP
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Old 16-01-2008, 06:46 AM   #63
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And now to get Texturin'.

(I broke a perfect 3000 tris on this one. Unfortunately the render washes all the detail out, but that's what textures are for.)
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Old 16-01-2008, 07:34 AM   #64
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can we use procedural materials?
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Old 16-01-2008, 08:21 AM   #65
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I would like to join and hope to finish my: Deadly Chiwawa Launcher

Hoping I'll have enough tris for this one haha
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Old 16-01-2008, 10:19 AM   #66
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...ok i think im bout finished... 740 Tri's



what do you think?
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Old 16-01-2008, 10:39 AM   #67
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miclepickle thanks the hose. well originally there was going to be a power supply unit in the 'butt' of the weapon, and a power cable going to the head were an electrical charge was sent through the axe head, and also power to the gun. after some changes in design the bottom of the gun was looking too heavy so I bulked out the head of the weapon, with the idea that the power supply is there now. So the hose / cable became redundant.. I left it in, but am considering removing it, not sure, i like the way it looks, but can't think of a good reason for it to be there lol.
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Old 16-01-2008, 10:57 AM   #68
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I'm thinking of doing a shark that has a laser on it's head and shoots bees out of it's mouth.
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Old 16-01-2008, 12:44 PM   #69
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I made a first aid kit (never know when you might need it on the battle field) or i can always just bash somebody on the head with it lol. Just got to finish texturing the rifle....the polygon count is now at 1215.



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Old 16-01-2008, 01:11 PM   #70
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miclepickle: if you're just gonna stick with only the bow n arrow, u might as well go ahead and subdivide the bow. it might come pretty close to 3000 but i dont think itll go over. and i just checked. ur good, it comes out to be about 2960. could give u some smoother detail. if wanted it a bit rougher instead of smooth, u could tesselate it (i believe thatll do the trick).
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Old 16-01-2008, 01:28 PM   #71
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Relderson If you go to Customize > viewport configuration. select the statistics tab, and then check the poly count (or tri count for this challenge) and the display in active viewport box =)
You can also switch on and off with the 7 key (not the one on the num pad)
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Old 16-01-2008, 01:51 PM   #72
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here is my concept and 3d sketch, but it's pretty preliminary. i will very likely change things around. it's an electrical gun, which produces huge discharges of electricity.
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Old 16-01-2008, 01:52 PM   #73
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...and some test of the electric discharge (couldn't post 6 images)
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Old 16-01-2008, 03:43 PM   #74
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I would like to join and hope to finish my: Deadly Chiwawa Launcher

Hoping I'll have enough tris for this one haha
Berke Breathed would like a word with you...

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Old 16-01-2008, 03:52 PM   #75
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I'm not sure i understand the rules on the textures. Sorry this is going to be my first attempt in these contests.

We're allowed one file (i.e one image) as a texture for the weapon(+ 1 for bump and +1 for specular etc..)?. What are the rules should i want to add a ground texture or something in the final render (and maybe a background image)?

does the one texture rule only apply to the actual weapon?
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