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Old 17-02-2008, 12:11 AM   #1
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Smile DWIII - 3D - Tyjotr - Zade

Ok, so im starting from scratch, just cause i cant seem to get along with the last guy.

Im thinking along the lines of warlord again, however this time not so human, more of a creature/beast. Prehaps something with leaves. anyway, im going to narrow it down to a few choices:

Warlord - ice/water
Assassin - Darkness/void
Warlord - Vegetation
Warlord - Light/Holy

These are the paths ill explore, as for my previous character, ill keep him on my hard drive, just as a backup.

Cheers.
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Last edited by tyjotr; 20-02-2008 at 01:52 PM.. Reason: Update
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Old 17-02-2008, 12:28 AM   #2
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yes your thread name can be changed. But when you link your thread over to the GA thumbnail section, your thread name will have to stay the same. But you got plenty of time before you need to do that.
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Old 17-02-2008, 11:18 AM   #3
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Update

Still not got a name for this beast

Concept Progress:


Im going with this "idea" i think, but it needs more thinking through. i might go and watch a few movies or read a book..
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Old 17-02-2008, 11:34 AM   #4
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Description/Backstory:

[[Name]] is a strong and well built warrior of the darkness. From the distant galaxy from the far reaches of the universe. Considered a hero amongst his people, the man who fought create metal beasts and who bathed in the blood of his enemies.

He goes by the sign of death, symbolled by his skull shaped helm and dark, mystical armour. He carries two large blades both with the power of darkness deep from the mountain caverns from his homeworld.
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Old 17-02-2008, 10:59 PM   #5
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Arrow Update (3D)

Heres my start with the 3D, its at 1,552 tris at the moment, and i dont need to model a face/head as its covered up by that helmet, however im thinking of ways to use those extra tris we've been tossed.



Next will be the basic head form, and then the helmet i think

Im not going much further than this until tuesday as things could be moved around somewhat with the brief. We'll see how it pans out.

Cheers, and please crit
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Old 18-02-2008, 12:34 AM   #6
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Progress....

Added helmet...



Luckily this can be switched at this point between quite a few races without having much editing. So im leaving it at this for tonight. Crits very very welcome, as ive had none yet

I need sleep :P

Night, and cheers.
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Old 18-02-2008, 12:43 AM   #7
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I would get a good nights sleep, ten wake up and take a step back.

Use the front view that you got posted in here as your concept, then draw on it in photoshop. Use it to push your idea to the next level.

Its good, don't get me wrong, but at first glance it does not look like he could take out an army by his-self, but that is the look you will want.

You can either bulk up armor, add loose objects and start thinking about a weapon.
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Old 18-02-2008, 09:30 AM   #8
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Exclamation

Did like you said Big-Toe


problem with my concept is that i want the guy to have his torso bare as i want the tattoo to show as thats important, but i dont have many places to add details to :S

suggestions?

the weapons are going to be huge, so i might buff him up a bit more in the 3d.
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Old 18-02-2008, 09:42 AM   #9
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hey Tyler mate

I like the idea, and the creepy mask is great.

If want to add something to him maybe you could try either;

if he is going to be mostly un-armoured, really bulk him out muscle wise, maybe styalise proportions of arms and hands / claws. A beserker style of thing, dosnt need armour caus he is just way too hard ;p (thinking in terms of The Hulk )

if want to add something in armour wise but keeping the chest bare.. how about some really chunky shoulder guards and leg greaves?

looking forward to seeing more keep it up
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Old 18-02-2008, 09:55 AM   #10
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Cheers James

Well, i might bulk him up AND give him some shoulder protection, ill come back with some ideas
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Old 18-02-2008, 11:20 AM   #11
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Working hard to make this guy look muscular, any tips?



Cranioz is at 7492 tris so id also like to optimise it again i think, have the body at 5-6000 and the weapons and effects using the rest.

What do you think :/
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Old 18-02-2008, 11:30 AM   #12
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Hmm there are really many polys i think too much of them in areas where you don't need so much.
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Old 18-02-2008, 11:30 AM   #13
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Thats what im working on now, just got rid of 400 polies since that post
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Old 18-02-2008, 12:33 PM   #14
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Update:



Now down to only 6,280 tris, so i have about 2700 for weapons, im giving him two huge blades, i might also add a few more details before i port him into zbrush/mudbox

Cheers.
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Last edited by tyjotr; 18-02-2008 at 12:36 PM..
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Old 18-02-2008, 01:04 PM   #15
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Exclamation Blades of Darkness

Here are the big blades hes gunna carry with him, just blocked them out for now, more detail very soon

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