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#1 |
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New goal: Platinum spam
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DWIII - 3D- Tank[NL] - Gorath
Name: Gorath
Class: Invoker Artefact: Staff/wand created by his tampering with magics and lust for power Magic type: Dark/void Race: Human, once.... ok, more normals... update no. 12 ![]() ![]()
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NEW SIGNATURE! aint it pretty? Last edited by Tank[NL]; 02-03-2008 at 12:30 PM.. |
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#2 |
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hey all. i came up with a rought concept just now. mae a quck and very nasty sketch of it.
my character is going to be named Gorath. basically, Go Wrath ![]() he is one of the mages. he tried to wield more power then anyone before him. his goal was not to wield one single magic, but raw power, the power magic is based on. he succeded in that he wielded more power then most, but it nearly claimed his life. the powers he sought to control, engulfed him in an infernal fire, brought forth by void magics. his skin burned away and the magic leeched into his every cell. dying, he had but one choise left to him if he wanted to postpone his death. he summoned all the power he had and found he was far more powerfull then he ever was. he used his new power to re-grow he skin. his new skin was not that of man, but of something else. in his attempt to wield power, he not only wreaked havoc on his own body. the infernal fire destroyed his family. left with nothing but grief and self-hatred, he had no desire to live. the war seemed a good a place as any to get killed. he might even do something good for his planet. his new powers enabled him to cast massivly destructive spells. he found a grim new pleasure in his wretched life. no longer bound by grief, but consumed in the pleasure of war, he soon became death incarnate to all those who would stand against him in battle or something ![]() image removed, cuz it was ugly as hell ![]()
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NEW SIGNATURE! aint it pretty? Last edited by Tank[NL]; 17-02-2008 at 03:26 PM.. |
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#3 |
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ok, new concept, this one, i like a lot. still the same dude, same story.
hope you like, and let the ideas flow: ![]()
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#4 |
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yeah, new ideas, new "art". aka, new doodles and scribly lines
![]() made some big changes. new colorscheme. gonna keep the basic skin color, but his clothes of now pretty much 3dt-colors. bit darker tho. concept for his artefact, a powerfull staff. its gonna be pretty short. not a wand and not a full grown gandalf-sized staff. somewhere in between. but, im kinda stuck, atm. i could use some creative input ![]() cheers guys. ![]() ( ooh, and nyuu, stop lurking and get yur lazy arse to work )
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#5 |
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Registered User
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This guy's certainly got alot of potential and a sweet mean look to go along with it.. I'm left to wonder what he looks like underneath the robe though.. You've put some detail work into the glove and seal that goes on his forearm(s), but will the robe sleeves cover up all of that??
I think maybe you should try temporarily shedding (or shortening) the robe and maybe you can go into designing what's underneath.. I'm thinking he could have an ornate cloth or leather tunic. Maybe even a cool jewel encrusted vest or something. What about his boots? High leather strappy boots or maybe some small boots that curl at the toes? I'm just throwing stuff out there now. I'd say overall, work on a detail pass on his robe or what he's wearing underneath that equivalent to what you've put into the weapon and glove/seal. GO GO GO!! I'm eager to see whatcha come up with! |
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#6 |
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hehe, thnx akimba.
well, drawing isnt my strongest skill. to answer some questions, i plan on having one glove. the arm with the glove is going to have a ripped and chared sleeve, from the spells he casts. this will let you see more of the glove and his arm. im thinking of some sort of padded shirt with some more arcane symbols/seals on it. not sure yet. so yeah, lots to do ![]()
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#7 |
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hi tank, seems you've been ready for the war since you created your profile at this forum. I think it's important to draw the other half too. It always good to see proportions and it will help you in the future. succes groeten Thee
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#8 |
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bedankt thee. thought it was an odd name for someone not speaking dutch
![]() i catuallt have a version with both halves in place, i just only use it for proportions. its kind of a wierd habbit i have to draw just one half
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#9 |
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Da blue bus is calling us
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Cool concept sketch. I'm wondering if you plan on modelling him in a pose, rather than rigging later on and repositioning. It might be better in the end, to model him in neutral to a point, then pose him...that way you can model the cloth and robes as though they were hanging in that exact pose.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#10 |
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thnx for the tip, puckducker. i think ill do that. thnx
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#11 |
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hey all. i kinda got mental with drawing, so i just started modeling. i really doubt ill change the head much more, atleast the basic shape.
i made a low poly proxy, so i can start sculpting ( hurray for Michael Jensen's awesome tutorials ) in mudbox. ill prolly be able to do that during school tomorrow. so, yeah, just a basic head, nothing much. more tomorrow, i hope ![]() here's a quick screengrab: ![]() for now, happy concepting/modelling/sleeping im off to do the latter. later all
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#12 |
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Da blue bus is calling us
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Nice looking model so far...edge flow look pretty smooth and clean. Might be a little too dense in some area's. I'd try to trim some polys, so that you're not hitting the 9000 limit half way through your model.
Also, the little row of polys that show the end of the cloth around the mouth can go. That little lip is taking up a lot of polys when it's something that is perfectly suited (and will probably look better) for a normal map. That slim edge is also going to make the zBrush sculpt more difficult, try to keep everything as evenly spaced as can be, and if you've got a thin row of polys, try just to leave that detail to a normal map.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#13 |
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New goal: Platinum spam
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hey puckducker. thnx for the tips man, but this is just a model im making for use in mudbox. going to model over the sculpt so it first perfectly. i dont really keep an eye on polycount with this model yet. i just kept it pretty low poly for some added practice
![]() *SYSTEM ERROR* Tank has encountered a serious error and has shut down. Automated algorithems active. Sleep-preparation procedures innitiated. *ERROR MESSAGE END*
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#14 |
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3d Artist
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great evil wizard style concept Tank[NL] and the head model so far is looking great, looking forward to seeing it scultped in mudbox
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#15 |
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well, L3xicon, i had the first few hours of the day off from school, so i made a start on the sculpt, just for you
![]() ![]() now, im not the best with mudbox, but it looks ok. pretty much the direction i want him to go. needs more detail. the cloth over his mouth is giving me headaches tho. i cant recall the english word for it, so finding ref is proving impossible. anyway, time for breakfast and school. later all.
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