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#226 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
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every time I look at this model, I think of how awesome it would be to see a beauty shot of him swining his sword into a group of siege towers that look roman-ish and lots of little warriors throwing chords all around his ankles. Maybe even a few parts of his lower foliage on fire due to some flaming arrows shot by them. Heh, just a thoughtful mental image. Its looks great and I know how tough it is to create a random look without it looking too jumbled, but so far it looks fantastic. Keep up the excellent work and I can't wait to see the finished result.
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#227 |
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3d Artist
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thanks for the comments guys, am very glad you like the new direction
Still a few things I am unsure of were I want to take it, but will see what come sout in the next few days, the deadline suddenly seems like its looming on the horizon!setschaos love the ideas for the beauty shot :P especially the enemy warriors trying desperatly to trip up the golaith with ropes / chords around the legs, and trying to set fire to him lol. my original thought when doing the concept was pretty much, how could you possibly defeat a 300 ft tall warrior made completly of rock ![]() thanks once again for all your comments ![]() |
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#228 |
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Registered User
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I really like the new look. I'd still put in a bit more green to keep it interesting, but the feel and proportions definitely make him look like he just walked out the side of a mountain. Is the stone all handpainted?
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#229 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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I've been watching without commenting - I really love this concept but I must be slightly scathing or I won't feel like I've done you justice..
you promise not to take any of this the wrong way right? I wouldn't say it if I didnt care ![]() First - whether you go with loads of foliage or not I think you need to vary the tones and types of rock between body parts - the features are getting lost in that rock texture second - I think you've gone too far in removing foliage, the beard was an important part of the character to me and I think it needs the full leaf treatment. I suggest making the foliage more clumpy than you did on earlier versions - maybe adding distinct trees with trunks rather than distributing canopy over the character in a semi random fashion. third - I feel you should make his belt and other such ornamentation/armour things out of metal or brick. I'm not convinced by a giant rocky belt because I can't see why any sort of creature would grow a built in belt. If it looked more manufactured I think it would help define the separate areas |
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#230 |
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Registered User
Join Date: Nov 2006
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your stone texture colours should vary in ways so that he doesn't look too uniform. Also, you don't need to get rid of the foliage, just be more strategic about where it goes. Consider Sabretooth in the Xmen comics (From the Jim Lee era). He had fur stripes along his body to suggest his animal nature (even though the fur was just part of the costume).
I'm sure you could make better use of the foliage somehow. Best of luck Revanto ![]() |
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#231 |
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Can't stay away.
Join Date: Sep 2002
Location: UK
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This is a vast improvement over the earlier post. Keep doing this.
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#232 |
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Registered User
Join Date: Feb 2008
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The castle keep on his shoulder is what I was dying to see. Looks Awesome so far. Like DaddyDoom mentioned, watch some of your edges. I like how its a nice contrast to the organic nature of him, so detail them with various castle like features! It will make sense on the model and provide that awesome blend of hard and soft and greenery and stone.
Keep it up! |
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#233 |
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3d Artist
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hey guys! work commitments and helping see my mother through chemoptherapy have meant I have had very little time to work on my entry
so apologies for a serious lack of updates...I have started work again, I have removed my normal map completely and plan on continuing to create the diffuse texture, the idea being I will use the diffuse as a basis in zbrush or whatever to create my normals. either as a guide to a sculpt or as an alpha. To get some of the colour variation the model was so seriously lacking I have gone with some of the suggestions from you guys I have started to add snow and ice to the higher areas of the model, and plan to gradually fade that out into more green and lush areas lower down. hopefully this will create a feeling of height as well as adding some detail and colour.the diffuse is long long way from completion, but would love any suggestions or comments you have on the direction I am heading in. The buildings on the shoulders are all instances of the same, but they are there primarily as placeholders for now, as I hope to add some variety to the buildings as I progress. thanks again for your comments, they have been invaluable to me as I have fought with this model trying to get a look and feel I like :P |
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#234 |
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has them big as mellons!
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Dude! Some nice progress going on!
Love the snowy top, I think it ads a nice notion of scale to the character. Also like the "crown" thing. There are some texture seams in some spots, but I believe that it's only temporary. Hurry Hurry, the end is nigh ![]() Hope it all goes better for your family. Been there... Ugga! DD
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#235 | |
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Registered User
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Quote:
Just a thought but how about making him more stratified?, like his feet could be almost Molten, that would keep the armies of engineers and sculptors at bay. if you have no plans for this after the war maybe we could make it into a map ![]() great work Lexicon, definately liking the latest look with more rock less foliage, and your scale is looking spot on, good work man and good luck, sorry to hear about your mothers condition and wish her all the best.
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BLOG - http://the-o-men.blogspot.com BeHance Folio Dream Powered Games - Warcry forums and info Last edited by Steamtrooper; 28-03-2008 at 11:37 AM.. |
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#236 | |
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3d Artist
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now that would do the trick!thanks Steamtrooper and Daddydoom for your kind words really hope to have the time to finish the entry on time, the time extension was a small miracle, was seriously beginning to think I wouldnt get there lol.And steamtrooper I think would be a great idea to make a level out of the Goliath I also like the molten rock idea. will be added to my 'things to try' list! |
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#237 |
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Registered User
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For after I have something called a 'Landstation', in brief its a steampunk vehicle based on a bagger a railgun (as in railway gun not MLA) and an oilrigg, its supposed to 'civilise' the the lands it trundles through by laying a network of railtracks, that aside it would look good having a nice desert beauty shot with the LS about to confront your goliath dfending a backdrop of mountains. Now that would be a battle of giants. If your up for it let me know and we can arrange something that might benefit both our folios and look nice to boot.
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#238 |
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<B>BOLD</B>
Join Date: Feb 2005
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Looking awesome. I like the seconds screen shot where the whole charcter is in frame, it looks like this huge guy is lingering on the horizon! sweeeet
PS Time extension? Is the deadline still April 7th? Last edited by lampshadehead; 28-03-2008 at 12:47 PM.. |
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#239 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
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The snow's working well - I'd continue adding colour variation, perhaps making him more dirt coloured at his feet
this is a rubbish picture but you can see how mountains change colour as they go upwards - ie. start with dirt, fade into rock and then get snowy at the top ![]() good luck to your mum btw, I've been in your position myself |
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#240 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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damn, i dont check in for some time and im just blown away by the changes, and not just here l3x. looking cool. the snow really does more justice to him then the foliage. \
keep at it man ![]()
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