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Old 17-02-2008, 02:10 PM   #1
deathcab1
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DWIII - 3D - DeathCab1 - Ashley

Ashley ("From the Ash Tree")

"Ashley" is of the Altairian race, who are naturally green skinned to camoflauge and complement their powers of manipulating nature, most notably the planets local vegetation. The race has similar characteristics of humans. Ashley is an Invoker which allowes her to "harvest powerful magic to destroy and/or manipulate his surroundings or enemies".

Her powers are usually used as defensive counter measures but she also has some offensive attacks. Her magic allows her to grow plants, vines or any form of vegetation simply by touching the soil. This allows her to quickly "grow" cover in wide open areas, or thick plantation
as shields during attacks.

As offensive measures, the vines can also be used to attack, by whipping and tying up her enemies. She is also able to grow rare and exotic flowers with varying qualities. These flowers can be planted in the ground as large plants (to release a mass volume) or can be grown temporarily in her hand. These flowers often release powerful spores capable of inducing sleep, paralysis or temporary confusion. It is rumoured that some Altairian's sleep spores are powerful enough to induce a coma.

As support for her powers, she also carries various knives should she find herself in hand to hand combat situations.
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Old 17-02-2008, 03:31 PM   #2
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Concept
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Old 17-02-2008, 03:56 PM   #3
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If you accept input I would say make her an invoker, one that calls vines out of the ground for a defensive wall or to rip the enemy to pieces.
The vines around her arms then becomes seed carriers so that she can sow the vines if neccesary.
The magic being that these seeds will grow in any soil although the soil will determine the type of vine grown, from nearly wooden ones so that a Vlad Tepes would the best attack option to very slender that can destroy the enemy from the inside.

Just my 2 cents.
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Old 17-02-2008, 04:06 PM   #4
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great idea!

I had thought of vegetation going with clericon as she would have some sort of healing herbs.

But based on your idea im leaning more towards an invoker now. Plenty of time anyway since i need a decent body first
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Old 17-02-2008, 07:09 PM   #5
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Glad you like my idea although I hope you understand or researched the Vlad Tepes reference.
When it comes with to design a character my advice would to decide on the "job" first and then rough out a background story because these will pretty much how somebody dresses and looks.

I'll drop in later to see where you have decided to go with your character.
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Old 18-02-2008, 09:38 AM   #6
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Backstory created. See first post.
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Old 18-02-2008, 04:17 PM   #7
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Starting off with the body: The shoulder still needs some work.
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Old 18-02-2008, 05:06 PM   #8
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Very nice background story and a good set of powers.
Although for some odd reason I would have chosen two machetes as her side-arms.
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Old 18-02-2008, 05:22 PM   #9
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knives...machetes...now your just splitting hairs
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Old 19-02-2008, 09:20 AM   #10
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just sitting here at work brainstorming

I'm thinking it would be awesome if her hair was made of leaves. Although it will probably never happen with the amount of tris that will use up.

I was also thinking of just one giant leaf or plant or something.

Something like this, but less cute
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Old 20-02-2008, 09:59 PM   #11
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Latest shot. Body is finally done and just needs some mass tweaking to get it just right for sculpting.

Anything you guys spot i'd appreciate the feedback
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Old 20-02-2008, 10:07 PM   #12
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Did you finished your concept? Or do you plan to model and see what you'll
add during the modeling process? Cause having the 3/4 of the work done
on the concept will make the modeling/texturing process go faster
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Old 20-02-2008, 10:11 PM   #13
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ive never been a concept kind of guy to be honest as my drawing is pretty bad that drawing i made in illustrator is enough for me at the moment, ive gathered textures and ideas on paper and im working from those
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Old 20-02-2008, 11:45 PM   #14
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she seems flat, like she was ran over by a 16 wheeler. Round her out some and add gravity to the breasts. Also, if you post some screen grabs of the wires. Another thing you should look at are the hands, they are way too small. Normal hands are the size of the face, length wise. After you beef up the hands, you will see that the wrists are tiny as well. The feet look great, I hope she is wearing shoes.
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Old 21-02-2008, 05:12 AM   #15
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if you grab the top few loops of the shin/calf, just below the knee, and pull it twards the rear and towards the outside some more it will make the knee and calf look better. and if you grab the waist and push it fowards it will put a little more natural arch in the spine. you could also grab the nipples with soft selection and pull them down to simulate gravity a bit more. you could also grab all of the arm, stopping right before the shoulder and pull it towards the ground about an inch, it would emphisize the inward bend of the humerous. the back of the ribcage could be a bit wider. hands need enlarging, feet could use a little arch. if youre going to be sculpting it, it might be easier to start with smaller breasts or flatchested, then add the size and shape in zbrush. thighs and butt look great so far, keep it up.
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