|
|||||
|
|
#1 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
DWIII - 3D - Robbiek1000 - Gunarob
-Sunday, Feb. 17, 2008
So I've been workin' pretty hard on banging out a concept. I've been up for quite some time and I feel I've made enough progress to post something. I've decided to go with the Warlord class, and keep my entry pretty realistic and down to earth. I don't really have much of a back story for Gunarob right now, but I'm sure I will come up with something before long. The name Gunarob comes from Norse and German words, it is pronounced Goo-nar-robe. Gunar means battle; strife, and Rob means Bright Flame. ![]() At first I was thinking about something like the Dragoon Class from Final Fantasy, but decided that would be to much of a rip off. I have decided to stick with a lance/spear weapon, and I'm probably going to add bits of armor here and there on the concept, but whether that makes it into the model will really come down to how well I manage my poly count. My main concern right now is just keeping him looking light and quick but still well protected. -Sunday, Feb. 24, 2008 OK. so its been a week since I've shown any progress. So heres what I have so far. BIG update... ![]() ![]() This is all done in 3DsMax so far, and I plan on taking it all into Mudbox here soon. Gonna do a little editing on the face, cause I plan on doing face morphs and I also haven't modeled any extra armor. Mainly because I wanna know how many polys I have to work with after the main base, weapon, and hair. I'm pretty happy with it so far, and can't wait to start playing with it in Mudbox! -Tuesday, Feb. 26, 2008 Small update here.....got the face done for the high poly. I really like it how it is right now, and once I throw some face morph on this bad boy (for the low poly of course) he's going to look pretty mean and warrior like. ![]() -Monday, March 3, 2008 So I got the High poly done and got it through Mudbox with little problem. I had to break the mesh into pieces and mudbox them that way because my comp was chuggin' pretty bad. I also had to export back into max because I couldn't get very good results with the normal mapping tools they have in Mudbox. So hopefully I will have this dude normal mapped by tomorrow and start some texturing and face morphs. (Sorry about the bad lighting quality. Max was nearly unresponsive when I had all of the mesh unhidden and I was just getting frustrated trying to light this for a single render, and sadly not a lot of the detail really shows through in the image.) ![]() Of course I will be adding and editing the normal map as I texture Gunarob, and hopefully I will have some texture WIPs by tomorrow or Wednesday. -Wednesday, March 05, 2008 LOL, you sure can accomplish a lot when your working on something fun....and you've got nothing else to do. So heres a little texture WIP of the head and a few examples of some face morphs. I like how it's turning out so far and I can't wait to get back to texturing. Still tweaking the hair, I'm finding black hair to be an uber annoyance but I've always enjoyed a good challenge. ENJOY ![]() ![]() -Tuesday, April 1, 2008 So its been awhile since I have last updated anything. Mostly because I've been busy....and also to lazy to post anything new. So I have the texture done and also the skinning, but I cant seem to find a good pose that I really, really like, and its getting on my nerves. Any way here are some pics of what I got for the texture so far, enjoy! ![]() ![]()
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com Last edited by Robbiek1000; 01-04-2008 at 02:51 PM.. |
|
|
|
|
|
#2 |
|
Threedy Spy Master
|
i was waiting for your entery ^_^ Cool start, he looks like fast and well protected i think you did well with that.
I wild like to know what his artefact and magic power is |
|
|
|
|
|
#3 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
well since hes a Warlord he can't wield any element, but I'm going with fire for his weapon, based on the origin for part of his name.
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
|
|
|
|
|
#4 |
|
3d Artist
|
your work is always so detailed Robbiek1000
was looking forward to seeing your stuff, and not disapointed, like the mix of old style and new style on the armour |
|
|
|
|
|
#5 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
thanks L3xicon,
Yeah, when I first read the briefing I was a little confused. I didn't know whether or not to go straight up Medieval or do something more "recent" post apocalyptic. After reading the briefing again, and after much thought I came to the conclusion that after about 1000 years people have probably moved on from using old pieces of machinery as armor and weapons. A good example of that would be present day real life. I don't think anyones using anything from 1000 years ago....at least i hope not. So I went more Medieval...as you can tell. Haha
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com Last edited by Robbiek1000; 17-02-2008 at 06:41 PM.. |
|
|
|
|
|
#6 |
|
3d Artist
|
|
|
|
|
|
|
#7 |
|
Threedy Spy Master
|
when i was reading the briff i thoght about Fallout, dont know why. If take away from fallout all blasters and lasers and add some "avatar" staff we will get same that we have now (i think)
by the way you will use 3dtotal color guid ? |
|
|
|
|
|
#8 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
Just a Small Update, got the basic structure down for the profile and I've begun construction on the high poly. I should have something to show by tonight or tomorrow morning.
![]()
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
|
|
|
|
|
#9 |
|
The Nerd
Join Date: Mar 2005
Location: Germany | Cologne
Posts: 621
Thanks: 4
Thanked 0 Times in 0 Posts
|
Nice, can't wait to see something in 3d
![]()
__________________
A Dark Jedi Project |
|
|
|
|
|
#10 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
Well, I don't want to disappoint. Presidents day = no work which = Dom War day!!! I'll have something by tonight.
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
|
|
|
|
|
#11 |
|
lost souvlaki..
Join Date: Dec 2003
Location: Athens / Greece
Posts: 893
Thanks: 1
Thanked 0 Times in 0 Posts
|
That's an amazing concept you did there, can't say nothing else I just like it
![]() |
|
|
|
|
|
#12 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
Thanks Mr. T, I've been waiting for Dom War III since June.....so now I can finally start, and I'm going balls to the wall! I'm looking for Top 50.....thats my goal.
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
|
|
|
|
|
#13 |
|
Registered User
|
Hey man, looking really good so far man.. Really diggin the armor but can't help but wonder what this bad boys face looks like..
Any ideas on weapon(s)? |
|
|
|
|
|
#14 |
|
Glatinum
Join Date: May 2006
Location: Iowa City, IA
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hey akimba, for the Weapon I'm going with a spear.
As for the face....I've never really done my faces justice when i comes to concepting, but I usually use tons of face reference for the modeling process, but heres a rough outline of what I think I'm going for... ![]() ^^^I did this just for you akimba!^^^
__________________
"Im sort of outside the realm of reality right now." "Wait, your in Canada?" www.robbiek1000.com |
|
|
|
|
|
#15 |
|
Registered Lurker
Join Date: Dec 2006
Posts: 237
Thanks: 0
Thanked 0 Times in 0 Posts
|
You should go for a more grumpy, scarred, badass look. He looks too cheery at the moment.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|