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Old 23-02-2008, 02:07 AM   #31
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http://www.gamasutra.com/features/20000720/gard_pfv.htm
after reading this, ive come to realize theres more to think about when it comes to character design, than what ive been putting into this concept. i dont think a great character can be built from just tacking on various accessories. the most well known, recongnizable characters are stripped down to thier core, and only essential, defining items are present. i havent fully taken into account the environment, or gameplay aspects of this character. i think i will start by designing a mood for this character, then a personality, then a stance, then the clothing and then only the essential defining accessories should be included.
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Old 24-02-2008, 01:05 AM   #32
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Hi Omnicypher

I really like your guitar character
because it's a Brand-new idea I never saw it before,
Maybe they can use instruments to conjure some dark force...
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Old 24-02-2008, 01:54 AM   #33
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thanks, hes pretty much based completely on slash from guns and roses. i think i might include a musical instrument in my final work, it might help me stand out from the crowd. ive been working on super human proportions. basically i put on some heavy metal, and i keep chanting in my head bad ass, with an angry look on my face, hoping the energy will flow into my creation.
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Old 24-02-2008, 03:43 AM   #34
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update

im liking these proportions so far. i fixed the legs and made the stance a bit more dynamic. changed the weapon to a spiked ball with our symbol as the spikes. comments and crits are helpfull.
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Old 25-02-2008, 08:23 AM   #35
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his dog tags are ancient summoning artifacts passed down for generations, giving him unlimited ammo and every accurate bullet kills and revives the enemy, forcing them to kill for his cause.
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Last edited by omnicypher; 26-02-2008 at 03:31 AM..
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Old 26-02-2008, 01:14 AM   #36
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can i change my name to Cyrano Starchaser?
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Old 26-02-2008, 03:34 AM   #37
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started coloring a bit, still testing different color schemes for this guy.
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Old 28-02-2008, 02:36 AM   #38
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i feel the whole point of this competition was to vaguely move away from robots and electronics towards a more magical fantasy timeline. robots=future, fantasy=past, and my current concept is somewear in the middle. so im going back to the drawing board for some more fantasy inspired creations.
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Old 28-02-2008, 03:41 AM   #39
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more concepts
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Old 01-03-2008, 09:50 PM   #40
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i almost finished my base mesh, and i started sculpting some muscles. proportions still might need a little tweaking. comments and crits are apreciated.
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Old 01-03-2008, 10:16 PM   #41
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those are like muscles without the skin on? Is this a skinless warrior? Because that'd be really scary
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Old 01-03-2008, 10:44 PM   #42
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ya, i agree. whats the deal? did he filet himself, or what? (yes, i know the term is "skinned", but filet just sounds more gruesome )
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Old 02-03-2008, 02:42 AM   #43
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Old 02-03-2008, 02:50 AM   #44
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im sculpting with rakes, which is why everything looks like muscle. i love the tools in zbrush 3, they let you sculpt like it was real clay. if i was to sculpt somthing in real clay, i would always try to keep the surface rough and messy until the end, making it easier to see the imperfections on a large scale, instead of focusing on getting everything perfectly smooth. it also makes it easier to smooth everything perfectly later. once the sculpting is completed, i plan to smooth most of it, but some of these lines will stay to keep it looking like rough skin. a skinned warrior would be cool, but sadly i did that for the last competition i entered (Baal Durok)
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Old 02-03-2008, 05:23 PM   #45
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Cool! Nice that you can stick with the skills you've already built with real clay, keep up the good work
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