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#31 |
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Registered User
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@Warlock279: Thanks for the kind words. Yeah I've been pretty happy with the way the sculpts for the armor have turned out. Just enough detail to hold attention but not too much.....and I think the religious iconology seems to be effective. It's funny you should mention that, that's the third rework of my uv's......I would try and be more efficient with my space but it would require reworking all the maps I have now and I just don't have much time left to work on this. That and I still have the glow planes and thurible artifact that she'll be swinging from a chain, to model. But yeah squeezing stuff in tight has always been an issue for me (I love the sheets to be all symmetrical and neat).
: ) Good idea about the fingers......I did have an orb and glow for the hand and thumb, but breaking up the fingers would be advisable I think. Thanks. Last edited by damageINC; 24-03-2008 at 07:02 PM.. |
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#32 |
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Lucid Dreamer
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man your detailing is comign out soo nice and crisp. perfect
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#33 |
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Registered User
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Small update...since I move at a snail's pace. I've finished the final armor sculpt for the chest cross piece. I've been having problems getting the edges of the cross to translate in my normal map even after retopologizing so there's a little experimentation that's in order here.
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#34 |
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Registered User
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@ryvick: Thanks. I've been trying very hard to avoid the funny issues that occur when viewing normal maps "off angle" and keep the detail as sharp as I can.
With a little Mudbox love and some Photoshop correction, I finally got the map for the cross out and finally finished all the armor pieces. I am real scared of the wings as I think they'll make or break the sculpt.....that and I can't really texture terribly well.....oh well, the extra 5 days should help. And I still haven't modeled that last artifact. ![]() |
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#35 |
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Registered User
Join Date: Feb 2008
Posts: 134
Thanks: 0
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OK ... so far so good...Waiting 2 C da FINAL RESULT.
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#36 |
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Registered User
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@kicksachi: Thanks and glad you like it. I'm not sure I'm going to be able to finish this in time. I tend to texture slow and rig even slower. And my newborn daughter cries every night when I get home from work so I don't get a ton of time to work on this. We'll see. I finished the normal maps at least. : )
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#37 |
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Registered User
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Finally finished all the little odds and ends I wanted to get done. The other artifact, a thurible that she swings from a chain is complete with normals. It's to be for healing....giving off light like a candle from on high. So here's the final model without diffuse, specular, or alpha maps. I hid the chain that the artifact will hang from since it was so big and it wasn't posed yet.
![]() Last edited by damageINC; 05-04-2008 at 05:42 PM.. |
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#38 |
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Registered User
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Starting the diffuse. The skin is literally a pale skin color I threw down so I could start lighting a little. The light still looks like there's a haze over it and I can't figure out why. Anyway, I'll hit the skin and other stuff tomorrow night.
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#39 |
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Stealing your polygons!
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Base colors look good, all the sculpting turned out quite well.
Something so...weird...but intriguing about your character. Seeing it all along, you had a light grey on it, and wings typically being white I assumed you were going use white, but I really like the black instead. And perhaps you could stick with the light base color you used for the skin have it played against the dark color of the wings and the arm/gloves. Keep it up. |
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#40 |
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Registered User
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@Warlock279: It's funny you should mention the black wings.....a friend at work said the same thing. It's actually my general lack of skill lighting coupled with the occlusion maps applied......it's not actually black. Same with the hand. Thanks....My 3 point lights are either looking flat and too bright or way too dark........might try a skylight and omni's next. And I just releaized I can't paint worth ****. SO annoying......especially with so many great aritsts here. Anyway thanks for the feedback.
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#41 |
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Registered User
Join Date: Jan 2008
Posts: 133
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Thanked 0 Times in 0 Posts
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Turning out great man, this always makes me grin.
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#42 |
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Registered User
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@Conejo Blanco: Thanks...I'm glad you like it. Your's is pretty dope, too!
Getting real close to done with the textures...a few skin tweaks, cleaning up the leather bits, and texturing the chain and the diffuse should be done. Oh, and, figuring out a color scheme for the big gauntlet....kinda think off white and some other color might be cool. Any more gold on blue and I think it'll be overdoing it. Then all I need is the specular/reflection and a pedestal. I'm fearing the rig, too..haha, but work continues. ![]() |
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#43 |
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Registered User
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Almost done with textures.....cutting it close. I need to do spec and a couple quick tweaks here and there, then rig, pose, and render. Yikes.
Last edited by damageINC; 13-04-2008 at 05:20 AM.. |
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#44 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
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keep at it, you got this.
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#45 |
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Pixel Pusher
Join Date: Jan 2008
Location: San Francisco, Bay Area, California
Posts: 177
Thanks: 0
Thanked 0 Times in 0 Posts
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This little guy is great. The textures do a nice job of bringing him to life. I'm not too sure about the blue toenails, but, what do I know. That['s a stylistic decision. Keep going. Almost there.
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___________________________________ ______________ ___ Dominance War III entry Low Poly Challenge #20 Vehicle - U.S.S. Constitution |
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