>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > The Creative Ones > Realtime/Low poly art
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 12-04-2003, 06:00 PM   #1
Marty
Registered User
 
Marty's Avatar
 
Join Date: Dec 2002
Location: UK
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 1
A Quick Question?

Can i get into the games industry if i cant draw but can do 3D models?

I ask as it is the only thing i want to do and i fear i will never be able to because i am rubbish at drawing.

Thanks in advence for any replys.
Marty is offline   Reply With Quote
Old 12-04-2003, 08:41 PM   #2
Emperor
Cookiefreak
 
Emperor's Avatar
 
Join Date: Oct 2002
Location: Lund, Sweden
Posts: 666
Thanks: 0
Thanked 0 Times in 0 Posts
Well From what I know there are 2D artists and there are 3D artists in games. I dont think that u HAVE to know both of them.
__________________
"Stop looking at me...you cookie freak!
Emperor is offline   Reply With Quote
Old 12-04-2003, 09:57 PM   #3
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
probably not, i think basicly what ahppends is some sorta concept art department send the moddelers concept, the moddlers make it, and pas it on to skinners e.g
SniperMaster is offline   Reply With Quote
Old 12-04-2003, 10:08 PM   #4
Marty
Registered User
 
Marty's Avatar
 
Join Date: Dec 2002
Location: UK
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 1
Thanks for the replys.

SniperMaster surely that means i can if i was one of the modlers.
Marty is offline   Reply With Quote
Old 12-04-2003, 10:58 PM   #5
SniperMaster
Crack Addict
 
SniperMaster's Avatar
 
Join Date: Oct 2002
Location: Bristol (UK)
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to SniperMaster Send a message via MSN to SniperMaster
i was reffering to:
Quote:
I dont think that u HAVE to know both of them.
"probably not"
SniperMaster is offline   Reply With Quote
Old 12-04-2003, 11:04 PM   #6
Humming-Bird
Registered User
 
Join Date: Feb 2003
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
I'm afraid it doesnt work that way. If you want to be a modeler, drawing skills are just as important as your 3d work. Sometimes studios hire real good 2D artist who don't even have 3d experience, to become modellers. Knowing 3d software is very important, yes, but drawing skills also.

But I know 1 thing, if your can make real good 3d models then you'll probably are good with drawing to, only you haven't praticed it enough. If you are really devoted you probalby will end up making good drawings as well.

This site helped me allot to get the hang of drawing.. (and also I found this forum because of it.
Humming-Bird is offline   Reply With Quote
Old 13-04-2003, 05:35 AM   #7
Afro
Registered User
 
Join Date: Jan 2003
Location: Australia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Afro
From what I have found it is fairly important to be able to draw when applying for a job in the games industry, even at a basic level so that you can get your ideas through on paper to show someone before heading off into the 3d world :P
Afro is offline   Reply With Quote
Old 13-04-2003, 06:44 AM   #8
Afro
Registered User
 
Join Date: Jan 2003
Location: Australia
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Afro
"Q2: Some ads for modellers (environmental and character) mention that you have to have excellent drawing skills. What is the skill level that is common in this position (art school background, ex-comic book artist, self-taught)?

Art schooling is almost totally irrelivant, so long as your illustrations are as good as those who have had it. Our concept artist where I work is by far the best illustrator in the building (with one possible exception - our head artist). I asked him once where he learned to draw so well, he said he picked up a pencil and practiced. He had had no art schooling of any kind - not even in school, he'd studied business or something instead. Now this is a guy who's sole function in the company is to draw stuff. He doesn't model, or skin, he just draws and paints. You're eductaional background should have no bearing on the quality of work you produce. You may have to try harder to reach the same level, but it's not beyond your reach.

Mind you, any company who turns you down when you can't draw, but can build excellent meshes, needs a kick in the pants in my opinion. "

Quoted from a thread on poly count that you may want to have a look at. http://dynamic.gamespy.com/~polycoun...621.html?00084
Afro is offline   Reply With Quote
Old 13-04-2003, 08:09 AM   #9
Marty
Registered User
 
Marty's Avatar
 
Join Date: Dec 2002
Location: UK
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 1
Thanks for your help guys.

i'll have to start practicing my drawing skills then.

SniperMaster Sorry for the misunderstanding .
Marty is offline   Reply With Quote
Old 14-04-2003, 10:40 PM   #10
Vitron
Registered User
 
Vitron's Avatar
 
Join Date: Apr 2003
Location: Earth
Posts: 14
Thanks: 0
Thanked 0 Times in 0 Posts
When I first started creating 3d models I couldn't draw at all. But I forced my self to draw what I wanted to make before going to the computer. (Even if I couldn't figure out what I had just drawn) And now I am much better at drawing. It is also a good idea to find a few online drawing tutorials.

Vitron
Vitron is offline   Reply With Quote
Old 15-04-2003, 05:30 AM   #11
Tweaked verteX
Registered User
 
Tweaked verteX's Avatar
 
Join Date: Oct 2002
Location: Canberra, Australia
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Tweaked verteX Send a message via Yahoo to Tweaked verteX
At present specialists are what is being hired - people who have a great deal of experience in one area and can concentrate on this, while having a knowledge of the other areas, though not necessarily skills up to the standard of their primary skill. It does vary from team to team, based on size and general preference, but this seems to be the general consensus. If you've got good modelling skills, you shouldn't have too much of a problem finding work. That said, if your skills really are as bad as you say they are, then it'd be well worth brushing up, because as others have mention, its likely to help your modelling skills as well.

Theres a bunch of drawing tutorials on a sticky thread in the 2d art section. you'd do well to go have a look at them.
__________________
Stay alive and get paid.

Jackablade - Polycount.
Tweaked verteX is offline   Reply With Quote
Old 15-04-2003, 02:37 PM   #12
Marty
Registered User
 
Marty's Avatar
 
Join Date: Dec 2002
Location: UK
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 1
Thankyou guys

Vitron : Thanks ill try to do that, at the moment i just use picture i find on the web as referance and modify it to my needs.

Tweaked verteX : Thanks for the tip there may be hope for me yet, and the tutorials are helpfull too.
Marty is offline   Reply With Quote
Old 15-04-2003, 03:12 PM   #13
shift
Registered User
 
shift's Avatar
 
Join Date: Feb 2003
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
OK - anybody who wants an artists position within a game company is going to need a degree of competence with pencil and paper.

However, I can't imagine a company would hire a good illustrator to work/train as a modeller but not hire a good modeller for the same position.

Just keep practising and the work will come in.
__________________
next time you can't be bothered with life remember how long you'll be dead
shift is offline   Reply With Quote
Old 15-04-2003, 04:16 PM   #14
Perversonality
Nick/Spud/Spudmonkey
 
Perversonality's Avatar
 
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,752
Thanks: 21
Thanked 53 Times in 50 Posts
Awards Showcase
Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Thumbs up!:  - Issue reason: For doing a great job in helping out! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: or Excellence at Low Poly Art - Well Done! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge '035 - Turn On & Tune In' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge '035 - Turn On & Tune In' 
Total Awards: 8
If you can't do concept art then it will make life harder for you - there will be jobs out there that require separate artists and modellers, but these tend to be big projects and big projects tend to use established people. Small teams are (relatively) easier to get into, but you would need both drawing and modelling skills as the smaller teams need all-round skills.

I tried to get into the games industry in 1997 and the comments were:

Drawing skills: good though not spectacular (I thought my stuff was rubbish, but there we go!)

Modelling skills: about the same as a graduate - I was 25 at the time and did Computer Engineering at University, not graphic design or 3D work, so that comment was fair enough.

Texturing: not good enough for low-poly but my high poly stuff was passable.

When I applied, nearly all the companies I went for were mid-project and not hiring but I got an interview at a company that did TV work, which surprised me as I never thought I would be good enough for that... Why did they interview me?

Lighting: Absolutely spot on as far as they were concerned! As far as they were concerned it was the one skill that you just couldn't learn and it's the most important thing - bad lighting can make the best models look awful, but good lighting can make weak models look good.

So, you may not be able to go straight into a job as a modeller without drawing skills, but there may be another role that opens up for you as a result of your portfolio. The main thing is to get your foot in the door, as once you are working in the industry your skills will improve much, much faster.

Me, I turned down the job in the end - couldn't afford to live on the salary they offered for the location it was in (Reading in the UK is very expensive to live in!). I wish I had done it though.

The best advice I can offer is to keep working on _all_ your skills and to consider other roles within the industry as a way of getting started on the path to eventually getting into full-time modelling.
Perversonality is online now   Reply With Quote
Old 17-04-2003, 10:17 AM   #15
Marty
Registered User
 
Marty's Avatar
 
Join Date: Dec 2002
Location: UK
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
Awards Showcase
Thumbs up!:  - Issue reason: For doing a great job in helping out! 
Total Awards: 1
Thanks Guys
Marty is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 12:38 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission