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#1 |
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Da blue bus is calling us
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DWIII - 3D - Puckducker - Pillar of the Earth
Just doing some initial mock-up silhouette work. I've done a little thumb nailing, but I find it really more beneficial for me to start knocking out something in maya first..find it a lot easier to get the shapes I want.
So, this is where I'm at in the initial stage. Not quite happy with the shape of him yet....I want a much more grounded shape to him....I think I'll probably add some sort of flowing robe/cape to his lower half. No story yet either....we'll have to work on that and see what we get. I do know he's going to be a very large, armored knight. I really like the idea of taking a rather cartoonish/anime'ish style of impractically large armor, but detailing it up as intricate and ornate as the most luxurious set of real life armor....Sick amounts of detail, that's what I'm good at, and what I'm planning on working with. [EDIT] Updated with latest image.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter Last edited by Puckducker; 12-04-2008 at 05:58 AM.. |
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#2 |
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Skill Reaper
Join Date: Feb 2007
Location: North Carolina, US
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I like your idea of converting from anime to something more natural. All I can say at this point is maybe bend some those straight edges to get a a bit organic feel to it.
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#3 |
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Da blue bus is calling us
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Updated with a full concept. Much happier with this design. Still feel it's not entirely together just yet, but I'm happy with how it's progressing.
I gave him a spear/lance for now...partially perhaps because I haven't seen too many other lances, or perhaps because I've been playing entirely too much Fire Emblem and I love my Lance Generals. I liked the idea that he'll have one extremely heavily armored side, which he'll use for defense, while his lance arm is almost armor free, allowing better mobility with the weapon. Added a lot of asymmetry that I was looking for. The robe to one side at the bottom helped too.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#4 |
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Registered User
Join Date: Feb 2008
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I really like the style-- almost reminds me of samurai seven. I wasn't sure I saw the earth element coming through but I think the robe flowing down with the organic feet armor and the spear really make that come through more.
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#5 |
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Registered User
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I really like this design also.. The asymmetry really adds to his character and it's well balanced between the robe and armored arms. I agree with jettmx about the earth element also...There's something very grounded about the combination of his armor and his stance.. He may not wield any magic, but it seems actually MOVING him on the battlefield would be DAMN hard.
Keep it up, I can't wait to see the detail you put into this armor. |
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#6 |
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Problematique
Join Date: May 2006
Location: Melbourne, Australia
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I love it too... I'd like to see some colour though.
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#7 |
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Da blue bus is calling us
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Thanks for the comments!
jettmx: Yeah, I'm not quite 100% on the name really....the idea of Pillar of the Earth was more supposed to indicate how strong and unwavering this character is...but seeing as this contest is all about different elements, I think that idea is probably going to be taken as if this guy is supposed to be using earth/vegetation power. akimba: Thanks. I love putting in nice flowing robes, I think I'll probably add a bit more....creates a really dynamic look for a still figure. Ghosty! Yeah, he's just black and white for now....I'll do up some colour concepts probably after I finallize this design a bit more, but I'm thinking he'll be fairly mono-cromatic, with blue accents to give him the 3Dtotal look.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#8 |
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Quincy "F1" Shields
Join Date: Jul 2004
Location: chicago son!
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I'm digging that concept man. I like were your headed with this one.
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#9 |
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Lord of Terror
Join Date: Oct 2002
Location: I live on a City, inside a State, and then on a big Country. Earth ?
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I love this one, its Sauron-ish, nice job!
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DemolishMan.com Proud user of Maya PLE v8.5! |
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#10 |
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Da blue bus is calling us
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Heh, yeah, I was kinda going for a Sauron like effect.
__________________
The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#11 |
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Master swordsman
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Yeah the flow in the concept is awesome, very dramatic, if you can reproduce that in the 3d model man that will look awesome!!
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#12 |
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certified madman
Join Date: May 2006
Location: the Netherlands
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nice
i like it. its kinde a mix between sauron and samurai 7 . great stuff .keet it up |
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#13 |
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Registered User
Join Date: Feb 2008
Location: Taiwan
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Hello mate
I like your skirt design, It must be cool when it turn to HiRes model in Zbrush ![]() |
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#14 |
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Da blue bus is calling us
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Been working on the concept stuff still, but no new updates to post as of yet. I'm still kinda struggling trying to implement the elemental powers into my character/weapon. Any thoughts? I was thinking trying either ice or air.
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#15 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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Looks amazing thus far. If you're really open to suggestion... I can see this guy as a summoner, ice-water with a lance (not the polearm). He would be awesome with an ice mount and a lance, I'm sure there aren't many who plan on using a mount as part of their entry, only because of the tri limit. However, if you are feeling ambitious and want to challenge yourself, it would definitely make for an awesome entry.
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