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#16 |
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Join Date: Feb 2008
Location: Taiwan
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WOW~~~
It looks very powerful ![]() |
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#17 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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indeed, looks very powerfull. combined with that sick axe, its gonna be sweet
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#18 |
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Join Date: Jan 2005
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I shouldhave some armor concepts up by tonight. Thanks for the comments!
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#19 |
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Join Date: Mar 2006
Location: Moldova
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Man! Really good concept) I hope you'll translate all these clean edges to final model
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#20 |
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Join Date: Jan 2005
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Gonna time myself to see if I can knock out an armor concept in a few hours.
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#21 |
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Join Date: Oct 2002
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That axe is indeed crazy. I love that thing. this guy looks pretty BADASS. Can't wait to see where you go with the armor.
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#22 |
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Join Date: Jan 2005
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Gonna start modeling today. I'll make more armor concepts (a lot more) along the way but heres one to start.
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#23 |
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Join Date: Nov 2007
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Looking great!!
![]() That guy could probably win a war even if he left that huge axe of his at home. Can't wait to see it in 3D. |
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#24 |
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Join Date: Feb 2008
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This is really coming together. Your concept is very fresh. Stoked to see this in 3D!
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#25 |
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DarkHorse
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This is by far the most stylized concept I've seen yet. It's wonderful to experience such great art work from great artists like yourself. Can't wait to see more!
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#26 |
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Join Date: Mar 2005
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sick concepts!
this will kick ass and then some. ![]() good luck! |
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#27 |
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Skill Reaper
Join Date: Feb 2007
Location: North Carolina, US
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Awesome.... this is absolutely crazy.... nothing else I can say... can't wait to some 3d progress.
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#28 |
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Join Date: Jul 2005
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dude this is awsomely done ...very great concept ...
i guess iam going to enter 2 after seeing this ..cheers |
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#29 |
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Join Date: Mar 2006
Location: Moldova
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Keep it up man))) You've got very strong style!
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#30 |
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Join Date: Jan 2005
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I know its been a while since I've posted but I've decided to use max for the first time on a full project instead of maya to see if improves my workflow any.I'll also post some more concepts in the next couple days. Ill post my base mesh as soon as I finish it in max. Here goes
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