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#1 |
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DWIII - 3D - Agent-X - Angel of Light-Warlord-Light/Holy
Hi everyone, I am John Inman. I am very excited to compete in this contest again. Here is a small concept I did with images and myself. I plan on adding features from real life and my own personal self to put into my warrior creation. I will be redoing the details completely, but I thought I would use this as a base and then put my own details on top of the ones that are currently on there. I hope you guys like so far.
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#2 |
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Join Date: Feb 2008
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thats actually a pretty cool way to start out. interested to see where it goes
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#3 |
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Da blue bus is calling us
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Nice! A fellow hockey player, eh?
Actually, that's a great idea. I remember seeing at the ROM the display of a full suit of armor compared with a full set of hockey equipment and how the hockey gear is just an easy evolutionary step from medieval armor design. Not a bad way to get some good reference quickly.....looking forward to seeing more!
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The only way to define the limitations of our existence is to go beyond them. CURRENT WIP: DW5-3D-Götterdämmerung -Puckducker LATEST COMPLETED PROJECT: DWIV - 3D - Puckducker - Dark Matter |
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#4 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
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seems like it could use some elbow pads, cool way to start. it makes me realize how unproportionate gears of war characters actually are.
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#5 |
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Join Date: Aug 2007
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if you pull those chains are you going to flash us? That would scare those other forums
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#6 |
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#7 |
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Registered User
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I am possibly thinking Angel Wings
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#8 |
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Have too go on never stop
Join Date: Oct 2002
Location: sweden
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Great work agent! something little feels stragne it has too do with the length on his legs or arms i cant out my finger on it but something with the length is a little off. OTher modelling looks solid and wow your quick great work! thumbs up love your concept phase its kinda like mine. : P
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#9 |
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Registered User
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Its my arms I believe I need to make them a tad shorter. Good eye my friend.
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#10 |
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Skill Reaper
Join Date: Feb 2007
Location: North Carolina, US
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From my perspective, the wrist seem to line up properly with the pelvis.... If you adjust the arms, I'd think would have to do the same with the torso. Otherwise, you're off to a good start.
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#11 |
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#12 |
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Registered Lurker
Join Date: Dec 2006
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I don't think the baggy pants go well with the loin cloth and torso armor.
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#13 |
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Registered User
Join Date: Aug 2006
Location: palm coast, Florida U.S.A
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yeah the cloth over the baggy pants does seem a bit outta place. maybe some kneepads, gun/knife/weapon holsters, shin guards, or big boots might take away some of the baggyness and more clearly define where the knees are. forearms still seem an inch or 2 too long. if you modeled the arms in a more natural position, it might be easier to judge the length. eyes and nose might be able to move down a half inch. sword looks great. great start so far, fast too. keep it up.
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#14 |
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New goal: Platinum spam
Join Date: Dec 2004
Location: Your happyplace. I stole it...
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hey agent. i would make the wings bigger. a lot bigger. look at albatros wings. or any wing from a large bird. should give you a pretty good idea for its structure. gl dude.
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NEW SIGNATURE! aint it pretty? |
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#15 |
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Registered User
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Update, The polygon plane above my head will be a halo, the polygon plane by my right hand will be a ball of light that I can throw. Now for me to get more photographs of myself and fix that which I havent done yet. I hope you guys like.
![]() Last edited by Agent-X; 26-02-2008 at 05:57 AM.. |
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