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Old 20-02-2008, 02:08 AM   #1
Segreto
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DWIII - 3D - Segreto - Ogrimm the Brute

Here's my concept so far:




I'm going for a Warlord with an Air/Lightning artifact. I'll post more about the back story of the character as I progress. Let me know what you think!

Current Progress:
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Last edited by Segreto; 16-03-2008 at 02:34 AM..
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Old 20-02-2008, 02:17 AM   #2
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Hey Segreto. That hammer is wicked man.. I certainly wouldn't want to see that bad boy on the opposing side. A great start, looking forward to more.
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Old 20-02-2008, 02:36 AM   #3
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I really like the lightning hammer--and it seems well suited to the guy. big and bad just like him-- love the wings.
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Old 20-02-2008, 03:06 AM   #4
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thats looking pretty sweet dude. the wings will give hima very powerful look.
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Old 20-02-2008, 09:57 AM   #5
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Yeah when he hits you with his hammer hmm "Game Over" hehe, really nice.
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Old 26-02-2008, 05:37 AM   #6
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Thanks for the comments everyone!

Starting to work on the mesh. Just roughing out the head for now, it needs some cleanup but its a start.
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Last edited by Segreto; 26-02-2008 at 01:52 PM..
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Old 26-02-2008, 02:40 PM   #7
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lookin good
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Old 27-02-2008, 02:10 AM   #8
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Another quick update,
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Old 27-02-2008, 04:34 AM   #9
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Another update I'm at 2k tris right now, so if I clean some things up a bit I think I'm in good shape.
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Old 28-02-2008, 04:43 AM   #10
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Another update
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Old 28-02-2008, 03:53 PM   #11
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Heres another update
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Old 11-03-2008, 03:46 AM   #12
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another update

still quite a bit more to do on the base mesh, still need to add wings and I need to refine the proportions quite a bit more as well.
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Old 11-03-2008, 03:50 AM   #13
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Pretty cool. I really like the concept. I think your base model is progressing along quite well, though I agree that the proportions need some teaking...his legs seem a little thin and his waist a little high up.

I also think you could maybe shave some polys off from the head...I would think those could be better used somewhere else on the model, though nothing jumps out now since you're not done yet.

Looking good though. Can't wait to see him with that hammer.
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Old 16-03-2008, 02:33 AM   #14
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Puckducker, thanks for the comments man, I took your advise and dropped some polys off of the head, it saved quite a bit there.

So heres another update. I finally got a good block of time to work on this. Heres the low poly mesh and a sculpt on the head.
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Old 16-03-2008, 04:49 AM   #15
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Wow nice work so far, really good sculpt.
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