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#46 |
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Canadian, eh?
Join Date: Jun 2007
Location: Manisnowba
Posts: 1,226
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Model looks great, love the steel shader. I think the skin texture could be improved a bit, it seems over exposed, or as if it were actually casting light. You may have intended this, so I apologize if you did.
As to style, I think you've done a great job, but I think I should voice a minimal issue. Now this isn't a problem at all, just a nitpick from a realist. She really went far protecting her appendages and breast area, but she is somewhat vulnerable around her vitals. You've probably got about 15-20 pounds of metal, but none of it covers her (while very attractive) fragile midsection/pubic area. Just thought I'd mention it, feel free to ignore.
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Rawr? Looking for work. * http://vimeo.com/27518412 my panhead model, free to use for credited, non-commercial work. https://www.dropbox.com/s/z086qvlg33h42rg/panhead.zip |
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#47 |
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Mayaholic
Join Date: Feb 2006
Location: St. Paulo - Brazil
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Thanks guys, I will work a bit more on the textures for sure =D, about the armor, well, its fantasy, I do not think its necessary for it to work as a real armor, I think it should look as good as possible, so lets say, she likes that way cause she can move faster and get some acrobatics easier lol
and I will work on a desk =D worked on the grass this time =D worked on the color and shader, made the grass flat where she is standing, and some grass flying where the branches are comming from http://img230.imageshack.us/img230/7...ssmcopyhc2.jpg
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PORTFOLIO Last edited by Shadow Wolf; 10-03-2008 at 09:29 PM.. |
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#49 |
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merlyn
Join Date: Jan 2007
Location: London.
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The grass looks a lot better now, I still think the armour looks too perfect, can she not have just a little bit off mud on her feet at least?
Keep it coming. |
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#50 |
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Registered User
Join Date: Mar 2007
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damn it looks great, really perfect . the only thing is that the skin is a little bright unless thats the look you are going for of course
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#51 |
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Mayaholic
Join Date: Feb 2006
Location: St. Paulo - Brazil
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thanks guys,
0202742: alright you won, shes gonna be dirty =D fern0013: thanks man, yep, the skin isnt done yet. here is an update on the scene many materials are unfinished or very bad (pillar), but wont fix those now, I am a zombie right now. C&C are becoming critical now ![]()
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#52 |
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merlyn
Join Date: Jan 2007
Location: London.
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Hehe love the mushrooms. This composition is getting more and more complex, I expect some wallpapers at the end of this.
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#53 |
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Learning The Ropes
Join Date: Sep 2007
Location: Australia
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You know what you're doing, no crits from me if it keeps improving.
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#54 |
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Registered User
Join Date: Sep 2007
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looks great,,, keep it going..
only thing i can really add (and i am totaly LOOKING for somthing to say) is that she is very expressionless, and wide eyed... a common problem with a lot of 3D art.. After you get it all shaders and stuff sorted mabey rig a simple facial rig or manually edit it and try out a few expressions.... the added life will make this image shine even more that it already dose. |
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#55 |
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CG Generalist
Join Date: Jan 2008
Location: Grand Rapids, MI
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Hey, I haven't been around for a few days to congratulate you on your progress. Wow, it's amazing thus far. Still can't wait to see the end product.
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#56 |
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Mayaholic
Join Date: Feb 2006
Location: St. Paulo - Brazil
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Thanks guys, Its very important to me, I will do some face expressions, but right now I am working hard on the scenario, I will post some updates soon, probably tomorrow, if anyone has an idea for the scenario I would love to hear it.
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#57 |
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Registered User
Join Date: Sep 2007
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She looks a little like she is in dress uniform.. like the armour is more for show rather than use... Mabey a dramatic image would be her carrying a banner floating in the wind or something? That way you will be able to instill some movment into the image.. always a good thing. Not the most original idea.. but i think you know wat i mean.. a bit of movement. A river might looks good in a forest setting.
Still anything you come up with will be sure good... just go with your gut. Last edited by Jynks; 12-03-2008 at 10:33 PM.. |
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#58 |
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Registered User
Join Date: Feb 2008
Location: CA
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Looking good
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#59 |
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Mayaholic
Join Date: Feb 2006
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thanks guys, I am already in for the branches comming out of the ground, they are animated, and a bit of motionblur and some deforming terrain will do for the movement, Sure think I will change her expression.
I am having a pretty hard time to render this scene, its getting too complex 3,5m polys, so here is an AO pass to show the update until I can fix and properly render. ![]()
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#60 |
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Learning The Ropes
Join Date: Sep 2007
Location: Australia
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I've seen that a few times - what is AO?
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| Tags |
| body, elf, fantasy, female, girl |
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