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Old 28-04-2008, 09:16 PM   #106
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thanks, will try to do it.

here is a camera change, lacking foliage on the right because, hm, it wasnt supposed to show on the original camera position lol

again, very low anti-aliasing

I think the ss is still too high, the bely button is loosing definition

http://img231.imageshack.us/img231/9...ew2copyoe1.jpg
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Last edited by Shadow Wolf; 29-04-2008 at 03:27 PM..
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Old 29-04-2008, 03:38 PM   #107
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newest render, modifed some things =]

(lol I forgot to remove the details of the trees I removed)

http://img206.imageshack.us/img206/1...estcopyac3.jpg
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Last edited by Shadow Wolf; 19-06-2008 at 06:18 PM..
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Old 29-04-2008, 08:35 PM   #108
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sorry to bother again with this, but can some admin remove the nudity tag?
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Old 30-04-2008, 04:11 AM   #109
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I like the latest render, I think the previous renders with the over-glow in the background were just a bit much. But anyways, looks great.
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Old 19-06-2008, 06:06 PM   #110
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hey guys, ressurecting the thread, well, I really need to finish this, for my own good.

I've changed the pose and the lips, gonna review the eyebrowns, eyelashes, and materials.

I really need some ideas and crits, anyone?

thanks guys =D







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Old 19-06-2008, 10:59 PM   #111
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tweaks to lighting

C&C are very welcome I need some =[



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Last edited by Shadow Wolf; 20-06-2008 at 12:07 AM..
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Old 20-06-2008, 02:27 AM   #112
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All the work you have put into this project has been well worth it. You are doing an awesome job, everything looks awesome. The only thing I could say is that the skin looks a little bright, but I think that's just because of background is just black. Last image that where the camera is on the front left side of the character, the left shoulder tends to blend in too much to the background. The spot by the shoulder armor on the cloth is just blending into the background too much. But, again, this is just because of the black background.

Let me say again though, great job man. Keep up the good work.
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Old 20-06-2008, 03:34 PM   #113
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thanks so much tolae, you've been keeping with me all this time on this project, thank you very much.

here is another shot, better render quality.

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Old 20-06-2008, 06:24 PM   #114
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No problem man. I really have nothing better to do anyway. :P Anyways, it's looking real good. I could only find two things while looking over the image.

The first one looks like the light is coming in to a point then spreading back out. I'm not sure, if that is the helmet, or the way the camera is positioned or what.

The second one just strikes me as odd looking with the dark shadow spots on the armor. Again, I'm not sure if this is the armor, or the camera/lights.

Anyways, it's looking really awesome man. It's way better then anything I could ever do. :P Keep up the good work!! Also, what was the environment going to be? Are you still working on the forest environment you were showing before? Or did you throw that idea out?

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Old 20-06-2008, 06:43 PM   #115
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thank you, first, yeah I am going to change the environment, I didnt like the forest result, I am still thinking on what should I do.

about the spots.

the number one is correct, that odd effect is from the anisotropy.

the number two is the reflection of the HDR, its not a good quality hdr, just a probe, so it merges all messed up on the sphere.

well at least I dont think that there is something wrong with the mesh:

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Old 20-06-2008, 08:38 PM   #116
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added more spike to the armor



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Old 20-06-2008, 09:43 PM   #117
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Ok, looks good. Yeah, the mesh looks fine. The spikes are a cool edition. You are starting to go into a a more mix of good and evil, in my opinion anyways. Kind of like a high elf with a dark elf armor. :P Sorry, had to throw in an Elder Scrolls reference in there.

Anyways, what type of environment are you thinking about?
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Old 20-06-2008, 11:28 PM   #118
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Thanks man =D I love Elder Scrolls too!

I still dont know what kind of environment, yet =/

here is an eyebrown update:

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Old 21-06-2008, 12:04 AM   #119
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Face is looking good. Now the only thing I can see, and I am really fishing for things here :P, is that some of the areas look a little rigid.

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Old 21-06-2008, 12:25 AM   #120
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oh of course. I forgot to tell that, I will only smooth the mesh in the final shot =]
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