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#16 |
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has them big as mellons!
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Amazing sculpture dude!
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#17 |
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Hi all,
I thought that I'd post a quick update since I have been quiet. Things have been a bit crazy around here so have not had much time to work on this. Anyways, heres the latest legs WIP, the detailing on the metal is not quite right and more detail is needed on the legs, but should give an idea of where its going. ![]() C&C appreciated. Cheers Chris |
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#18 |
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Hi,
Does anyone know how you change the title of a thread with out it changing the url or breaking it? |
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#19 |
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Nice sculpting skills. Yeah, just send bigtoe a message with the name you want to change it to and he'll sort it.
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#20 |
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Thanks v much chung wong!
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#21 |
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#22 |
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#23 |
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<B>BOLD</B>
Join Date: Feb 2005
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Very clean, and very good normal maps. Nice work on this one
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#24 |
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Yeah, the lowpoly is really nice! There is still a few glitches, like on the top of the boots, but it should be easy to fix if you pull a few vertex in the uv map.
Keep it coming! gj
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#25 |
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Thanks for the comments guys.
Rawk777, yeah, there are a few places where the lowpoly and the hi poly where a bit too different, so the proj cage gave a few errors, but as you say, i'll hopefully fix that as i fine tune the textures. Thanks again. |
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#26 |
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Sweet normal map. Just wondering. Are you going to make a weapon?
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#27 |
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very nice, love the clean meshflow esp.
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