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#211 |
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Ssssshhh!
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Nato Van Dookie: Fantastic Model, Polycount Please?
Here's my progress at the moment. Just a few more things to do and I think I'll finish this one on time.
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Ssssshhh! Last edited by Nocturn8; 25-03-2008 at 09:53 AM.. |
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#212 |
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Stranger
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nocturn8 - looks really cool! halloween style
![]() Nato Van Dookie - great piece of modeling, awesome!
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#213 |
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Ssssshhh!
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Chubu: thanks a lot, specially for the previous post... It really means a lot. made it much easier to continue. Looks like you have a very big change of taking this one! Pretty awesome concept, model, and views you've got there!
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#214 |
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Registered User
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executioner mistik
Hi guys, sorry for the delay. My internet provider service was down.
I added the progress so far of my character. Hope you like it. I saw some very good entries, keep up the good work. 5 min concept sketch ![]() img template ![]() head modeling ![]() ![]() reshaped head ![]() color textures for the head ![]() booger intro ![]() ![]() body modeling ![]() ![]() color textures for the body ![]() shoes modeling ![]() color textures for the shoe ![]() shoes placed on the character ![]() cap modeling ![]() final cap ![]() final model with color texture ![]() ![]() ![]() ![]()
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www.gntx.ro |
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#215 |
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Ssssshhh!
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Mistik: WOW...absolutely incredible... pixar quality man.
Here's an update, and I think there will only be a few more adjustments for the final image but I think this is it. I need another help from you guys. having trouble with the proper color temperature for the scene. Which do you think is better? thanks!!
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#216 |
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Registered User
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thanks Nocturn8, your scene is starting to take shape with the textures and all the characters in it, keep it up.
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#217 |
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Stranger
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mistik - great piece of work, the head is great!
nocturn - i think the 1st one is better, but i have a problem with the photo in the BG - its not as your model... its too "realistic" for my opinion. i think you should use your 3d tree and use him for the bg... great work! ![]()
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My Portfolio: http://www.wix.com/guyzinger/myportfolio My blog: http://guyzinger.wordpress.com/ |
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#218 |
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Ssssshhh!
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chubu:the background is 3d too, but you're right it doesn't quite fit in the scene. I'll work out on that... thank you very much. that's a very big help
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#219 |
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has them big as mellons!
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Nocturn8, that scene is really turning out funny
About the background, maybe you could just duplicate and relocate that tree a few times, and then add an environment object with fog. The focus must on the characters, and all those trees are stealing the show a bit.Mistik, that's one funny character dude. Love the design of it and the "slap me silly" expression on his face ![]() As for my scene, I think I'm done with it, and apart a few Photoshop add-ons, I'll call it a wrap. What do you guys think? Ugga! DD
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#220 |
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Ssssshhh!
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DaddyDoom: gee, that's right...fog...it fits the headless horseman thing. thanks a lot man, about the trees, you and Chubu are right, i'll start bringing those trees down and plant new ones. About your work, man, it's totally cool, but daddydoom always have new ideas here and there so I believe you might come up with a little more before the final submission... Oh oh oh and about that tank of yours, teehee, i really love it, wanna have one of those to play with, and put some real ammo on it and have some rc races with the neighbors
. Now, that's gonna be fun. ![]()
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#221 |
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has them big as mellons!
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Nocturn8, tnx for the kind words and motivation dude. I must be slowly entering a dried out season because I really can't remember of anything good to add to the scene. I gave a little twitch to the eyes and closed them a bit, and also added eyebrows, which were missing. But I really don't know what else to pull out of the hat... Any fancy suggestion?
Tnx ![]() DD
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Zuckerberg created the Social Network and got filthy rich in the process. Sathe created the Anti-Social Network and wont get rich in the process. |
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#222 |
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Stranger
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ok, an UPDATE:
finally i had some time 2day to work on my character and i still not sure about the pose, so i tried somthing completly diffrent tell me plz what you think: is this one better then the previous i posted? the textures is not final, ill probably add grass, sun , maybe a bucket, im not sure... lets see what 2marrow will bring ![]()
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#223 |
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Registered User
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New Executioner....rs..
Hi guys! Modeling and playing in zbrush did this character, And I decided to create a second model of " The Executioner" ... this is the result, I think it will not take time to end it, but ....
To the next ![]() ![]() Last edited by arthurduque; 25-03-2008 at 09:12 PM.. |
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#224 |
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Registered User
Join Date: Oct 2007
Posts: 101
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Nocturn8: that one was 1,060,040 tris... too much for Maya. The problem was that I'm using Maya to make the base, Mudbox to sculpt, and then zbrush to pose. But I had to connect all the pieces to pose him, and that's where maya failed me. My new one is weighs197,852 tris. But it won't be unveiled until the competition's end, don't want to ruin the surprise.
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#225 |
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Ssssshhh!
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DaddyDoom: Your scene seems perfect for me, though I think you should add more detail on the executioners eyeballs.. other than that,everythings perfect.
chubu: It could work, but the first pose is funnier and the camera angles there are better, maybe it could just be me..maybe you should wait for another opinion. arthurduque: that's looking good. Nato_VanDookie:Wow, 1million poly... I tried to add detail to my scene using Zbrush, but as I worked on detailing the gloves, I noticed that The polycount necessary to create the whole scene would greatly increase, which isn't necessary, so I reverted back to the simple scene and maybe play with the textures. Can't wait for your final image.
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