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Old 11-03-2008, 06:21 PM   #1
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DWIII - 3D - Nixi - Treeling

Here's what I've managed to put together so far. I'm still working on the design and story, I hope I'll find the time for this.

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Old 11-03-2008, 07:32 PM   #2
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a quick sketch of the head

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Old 11-03-2008, 08:21 PM   #3
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ok added a sketchy back view of my character and a little bit more detail on the front one. I'm gonna refine them a little bit and then, when i feel ready, start modeling.

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Old 11-03-2008, 09:25 PM   #4
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cool concept. I like the overall design. The bird-like shapes mixes really well with the tree theme, but it also has that evil tinge to it. Good Luck.
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Old 11-03-2008, 09:58 PM   #5
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Nice sketches and good concept. Bring it on.
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Old 12-03-2008, 04:21 PM   #6
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kickass concept! I just know this will turn out great!
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Old 13-03-2008, 09:20 AM   #7
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made a closeup on the arm.

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Old 13-03-2008, 09:47 AM   #8
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Great concept sketch! Love it!
Keep it up the good work!
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Old 14-03-2008, 06:35 AM   #9
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Thank you for all the nice comments! It motivates me!

Added color on mr twig here:

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Old 18-03-2008, 10:47 AM   #10
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The basemesh is kinda ready. I'm not totally satisfied with topology since I lack some knowledge in that area. However, the model is unwrapped and I have started to experiment in mudbox. Don't know if I should rig him first though.





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Old 20-03-2008, 09:32 AM   #11
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Looking awesome. See no big topology issues. How many triangles are you using?
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Old 20-03-2008, 10:43 AM   #12
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Thanks Marv!

I'm using 6584 tris right now, the limit is 10k right?

A little update: Started texturing and experimenting with normalmaps, changed his feet and added a couple of more twigs on his shoulders. His new feet are not unwrapped quite yet and therefor look strange.

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Old 20-03-2008, 12:13 PM   #13
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Love the design. I think your 3D model is looking good so far too, though looses some of the dynamic proportions of your concept. I think the branches coming off his shoulders (infact that whole shoulder area together) could be a little larger and more varied.

Maybe it's cause of how he's posed, and when you lower his arms the branches will stick out more, but it's always good to get it as good looking as you can, even in the neutral pose.
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Old 20-03-2008, 12:31 PM   #14
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i agree with puckducker, his arms might be a tad thinner than they should be.
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Old 21-03-2008, 08:17 AM   #15
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Puckducker: Thanks for your advice, I might just agree that the shoulder area needs to be a bit bigger. I will look into it.

ryvick: I don't believe that the arms of the model is too thin, actually, if that's what you mean. Maybe they need some adjustments in shape or something.
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