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#1 |
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Lethn Orlenath - I think I've finally started getting this one right.
Hiya there folks I haven't really posted anything with real progress in awhile, character modelling has been a real headache lately but it's always been something I've wanted to do, I decided to follow up on some advice and check out the Joan of arc tutorial and it's very good, so far I've been gradually sculpting out and molding the face though I've hit a bit of a wall here with the nose, I'm wondering how exactly I should do it.
![]() ![]() Mesh smooth ![]() friendly crits and comments would be greatly appreciated! |
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#2 |
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Firstly, make sure you have a reference that you are working from. If that is supposed to be a realistic face, then you have got the proportions all wrong.
If its not meant to be realistic then i guess its an okay start. |
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#3 |
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Man of the Hour
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The point of the Joan of Arc tutorial is to 'trace' her outline. Your screen grabs don't show that you're doing that. So, your face so far is pretty sad.
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#4 |
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Canadian, eh?
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I'd recommend you take a look at turboracer's 'part time male' thread going on now. There's some nice wire renders, showing what a face mesh should look like. Your's is very gridlike, and is completely flat. Keep proportions and shaping in mind while you work.
Good luck.
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Rawr? Looking for work. * http://vimeo.com/27518412 my panhead model, free to use for credited, non-commercial work. https://www.dropbox.com/s/z086qvlg33h42rg/panhead.zip |
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#5 |
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Thanks for your comments
I'm not aiming for a realistic character here I'm using the techniques that Joan of Arc have taught but used a different reference, the character I've used is Vincent Valentine which is why it clearly looks so different from the Joan of Arc tutorial reference, I'm looking at creating a more anime/final fantasy character-ish style since I've always admired the style they do, I'll definitely keep your comments in mind though, I do need to work more on getting it looking 3D now I think, but this is far better than what I had before with the CV curves and the absolute mess that was in, at least this one is fixable ![]() Last edited by Lethn; 16-03-2008 at 10:43 AM.. |
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#6 |
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Man of the Hour
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You have to work on 'getting it looking 3D' from the very beginning. Modeling something in 2D and then trying to 'pop' it into 3 dimensions is incredibly inefficient.
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#7 |
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Right now that I tried giving it a mirror to see how it would look fully I've properly realized what you guys were saying, I'll keep at it, looks like I've got a lot of work ahead of me
might bring in an update soon after I tidy things up better, I found I was making all the features far too exaggerated as well as not being right .Last edited by Lethn; 22-03-2008 at 08:13 PM.. |
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#8 |
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[Update]
![]() Tried fixing up the shape some more, I'm a bit nervy about doing it 3D from the beginning for some reason, I think I'm going to look at more 3D characters to get an idea of the details I want. |
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#9 |
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conscientious objector
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if you prefer to start in 2d you need to look at this tutorial
http://www.bakaneko.com/howto/comput...ead/index.html |
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#10 |
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It's much easier if you line up a picture behind your mesh in your viewport, then you simply make sure the eyes, lips, etc, line up over the image. This really helps to get your facial proportions right, which are looking way off at the moment.
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#11 |
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A dreaming 3D modeller
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This polyflow might work, but I would suggest you using all the views in the viewport. And start to model in 3d. It's very hard to get a good form by basing yourself first with a 2d plane and tweaking, atleast thats my experience.
Good luck! |
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#12 |
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Not to worry guys, I'll push myself into doing it 3D, character modelling is just something I need to work on a lot but it's also something I've been wanting to do for a long time, will see about getting an update in eventually.
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#13 |
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![]() Here's a small update, started trying to make it look a bit more 3D now, see what you mean about the proportions. |
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#14 |
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if you're horni
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Vincent Valentine must be the most freakishly ugly dude in existence.
People could help you a bit more if you posted your reference pics, and followed their advice just a little bit. My advice would be to practice on a full walkthrough type tutorial (eg: Joan of Arc) before embarking on something completely unique. Although the head may have a different appearance, the methods of modelling it are universal.
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Every time I learn something new, it pushes some old stuff out of my brain. Like the time I took that home wine making course and forgot how to drive. ![]() ![]() Honki's helpful thread of uselessness.![]() ![]() ![]() something wrongI think |
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#15 |
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hehe yeah, not only that the only front view of vincent valentine I could find had ****** awful resolution so I got rid of it :S it's taking some editing, but I think I've gotten the idea now, I'll need to work on the lips and eyes more though I think.
![]() Last edited by Lethn; 05-04-2008 at 06:37 PM.. |
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