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#1 |
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Registered User
Join Date: Mar 2008
Location: Holland
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Hello Threedy forum users,
I want to model a car in 3d studio max but I can place the blueprints right. I looked on the internet alot and contacted a few car modellers on this forum with a private message but that didn't really help me out because they didn't use 3d studio max for modelling there cars so thats why I make this Thread. I found a few nice blueprints but when I start cutting them with photoshop (making JPEG's for the front/side/back/top views) the views doesn't fit. For explame: If I have the back and the front view of a car and give them both a layer in photoshop and then I give 1 layer the opacity of 50% the both views doesn't fit over each other (look at the stripes in the middle of this ford mustang the picture below). ![]() Is it normal that those views doesn't fit over each other? Or is the blueprint messed up? Please help me out and/or if you got a car blueprint already set-up in 3d studio max and whilling to give me that I'll be happy aswell. |
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#2 |
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Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
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Ah, I see your problem. The views you are using aren't "blueprints" but rather are line drawings of the front and back of the car. They have some perspective and are not true orthographic views. The easy way to tell this is to look at the tires. If it was a true orthographic view, you wouldn't be able to see the inside of the tire. You'd see only the front or back. Because you are looking at views with perspective, they won't line up.
Here's an example of true orthographic views: ![]() edited to say: By the way, don't hesitate to post questions like this on the forum If you've done a search and nothing helped you, you may as well ask as it may help someone else in the future!Last edited by RockstarKate; 23-03-2008 at 02:17 PM.. |
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#3 |
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Perfectionist...
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Yeah, I find blue prints annoying for the same reason TW l Design, especially if you have to make them yourself, from a real object.
Its pretty much impossible, and definietly time consuming. Like RockstarKate says, orthagraphic views, you need for modelling, have no perspective, and as we judge distance mostly by the size of the objects, there is also no size differences between something 100m away, and something 1m away in an orthagraphic. Its quite hard to get your head around...
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First Finished Project: Z-5500 Speaker Set Current WIP Projects: Korg Krome from PMC Xbox 360 set Older WIP Projects (Some dead for now): Z-5500 Speaker Set WIP (Now Finished) Dance Pad Model (DDR/DS) WIP |
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#4 |
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Ssssshhh!
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I agree with rockstarkate and kage.One advice I could give you is my personal way of using a lot of references. I use blueprints but i don't really just rely on them. In fact for me to model a car, I find two or three blueprints ( so that I can compare one with the other, photo references of the car in front, side, rear, top and (bottom) optional. and a couple of random shots of the car for detailing and other stuff. as you can't really tell from a blueprint the necessary curves and dents, etc. Hope this helps! good luck
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Ssssshhh! |
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#5 |
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Maya Can Do It
Join Date: Dec 2007
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If you want blueprints go here http://www.the-blueprints.com/
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#6 |
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Registered User
Join Date: Mar 2008
Location: Holland
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thnx for the reply's guys! going to check out some blueprints and hope to find a good one and start modelling for the first time
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#7 |
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Maxaholics Anonymous
Join Date: Jan 2005
Location: Redwood City, CA
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If it's your first time modeling, you might want to start with something easier than a car
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#8 |
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Registered User
Join Date: May 2008
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thanks
for geat advices me too is trying to model acar but the blue print is not good at all so i will search for another one just the begining i will do my best to be........... |
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#9 | |
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Registered User
Join Date: May 2008
Location: Scotland
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Quote:
Great site for blueprints and blueprint set up. http://www.suurland.com/ |
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#10 |
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Registered User
Join Date: Feb 2009
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Lining up blueprints
hello all
just thought i would share a tip i picked up on my search for reference material to model from, i started to seriously attempt a car model about a year ago, found loads of blueprints but each time i set the blueprints up in max i would find that at somepoint or other vertices that were spot on one part of the blueprint were out on a different view, i'd done all the cropping and selecting in PS but still no luck, then i found this piece of advice and low and behold i am now in the process of modelling a Nissan 350Z, so what did i find out that altered my success rate, simple, when you have edited your blueprints in photoshop, after the selecting and inversing the selection and cropping and image sizing, before you save them resize the canvas to something like 1024 X 1024, what this does is to centre each image, so that when you map them to a plane each view of the car WILL now line up and all your verts will be in the correct place in each view, hope this helps |
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