>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > General software and hardware help
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 16-04-2003, 03:59 AM   #1
tradedaemon
Registered User
 
Join Date: Mar 2003
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Industry Software

What 3d software is used most in the game industry.
And what about the movie industry.
__________________
Reality is Gone
tradedaemon is offline   Reply With Quote
Old 16-04-2003, 04:45 AM   #2
blesson2k
Registered User
 
Join Date: Feb 2003
Location: India
Posts: 51
Thanks: 0
Thanked 0 Times in 0 Posts
well, as far as I have been reading, max is the topper in the gaming section. And in films it's Maya but Softimage XSI is really hot now.
blesson2k is offline   Reply With Quote
Old 16-04-2003, 11:41 AM   #3
fried
Registered User
 
Join Date: Mar 2003
Location: South Africa
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Hello there, I agree with blesson2k to a certain extent, because the programs are crossing over such a lot, and anyone is used in
any industry.
__________________
U r fried?
fried is offline   Reply With Quote
Old 16-04-2003, 01:29 PM   #4
Kit
Registered User
 
Kit's Avatar
 
Join Date: Dec 2002
Location: Bs. As. - Argentina
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Kit
Yhea, itīs really hard to pinpoint a "leader", for example I think that the new DOOM III depended heavily on Lightwave.
__________________
"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes.
So I take pleasure in the details."
Kit is offline   Reply With Quote
Old 16-04-2003, 06:48 PM   #5
FutureMan
Feels Good
 
FutureMan's Avatar
 
Join Date: Oct 2002
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
I believe XSI has support for both the X-Box and PS2 so I think both may use XSI to develop games on those systems. I wouldn't be suprised though if you couldn't import animation and models from any of the larger 3d packages into any other package and then into any game system.

I think with the large industry firms it comes down to money, how much can they do on the cheapest package in the shortest time. So while it maybe a more expensive package if it can get the job done faster it's worth it.

I saw something from EA Games for a Lead Developer job and it was requried that they be well versed in every large 3d software, Photoshop, all the scripting languages, also I think it had the compostiting softwares too. So start learning one and then once you have mastered that one it won't take too long to switch over to another package.
__________________
Are you a member of the Feelgoods?
FutureMan is offline   Reply With Quote
Old 16-04-2003, 10:03 PM   #6
tradedaemon
Registered User
 
Join Date: Mar 2003
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
The reason I ask this is because I was reading a thing on software, and it said that Max was medium end, and Maya, SoftImage and Lightwave were high end, and I made the assumption that most companys would only use high -end software, and I don't want to learn a software when I could be learning another that will accually be used. I'm using Max student by the way.
__________________
Reality is Gone
tradedaemon is offline   Reply With Quote
Old 17-04-2003, 12:42 AM   #7
kuman
Fishscale
 
kuman's Avatar
 
Join Date: Oct 2002
Location: Venice Beach
Posts: 831
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to kuman Send a message via AIM to kuman
medium end in prices maybe, but i hardly think that anyone in the industry regards max as lower end than maya, xsi, or lw. if anyone really thinks that one package is overall better than another i'd say that they probably don't have a very good grasp of production art.

alright that concludes my shameless plug for discreet

-k
kuman is offline   Reply With Quote
Old 17-04-2003, 07:53 AM   #8
Dark Bob
Twisted
 
Dark Bob's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
I know Naughty Dog (Crash Bandicoot, Jax and Dexter) use Maya. Squaresoft (Final Fantasy 9, Kingdom Hearts) uses it also.

Core designs (Tomb Raider) uses Max ID (Quake) use to use it, now they are Lightwave or XSI? Never have found an article on it.

Valve (half-life) used max, now for half-life 2 they went with Softimage.

Croteam (Serious Sam) used Lightwave.

Really it just depends. There is no "one" package for the game development realm. It just comes down to 1) What can we afford 2) what are our artists fluent in?
__________________
I am like a monkey with a red crayon.
Dark Bob is offline   Reply With Quote
Old 17-04-2003, 12:07 PM   #9
mac5er
Registered User
 
mac5er's Avatar
 
Join Date: Oct 2002
Location: Holland
Posts: 190
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via AIM to mac5er Send a message via Yahoo to mac5er
good games

so what do you think the
good games use dark-bob?
the only GOOD games
u mentioned all used max
__________________
www.mac5er.tk
mac5er is offline   Reply With Quote
Old 17-04-2003, 06:32 PM   #10
Dark Bob
Twisted
 
Dark Bob's Avatar
 
Join Date: Oct 2002
Location: USA
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
Kingdom hearts? Final Fantasy 9? Jak and Dexter? those games are great. As I mentioned above they use maya.
__________________
I am like a monkey with a red crayon.
Dark Bob is offline   Reply With Quote
Old 21-04-2003, 09:20 PM   #11
Kit
Registered User
 
Kit's Avatar
 
Join Date: Dec 2002
Location: Bs. As. - Argentina
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Send a message via ICQ to Kit
Dark Bob:
Thereīs a short video around the net (shouldnīt be to hard to find) wich talks about the Doom series, showing also some stuff about Doom III. During the interview to a character modeller, you can clearly see that heīs working on Lightwave.
__________________
"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes.
So I take pleasure in the details."
Kit is offline   Reply With Quote
Old 21-04-2003, 10:23 PM   #12
Incitatus
Murdoch? That crazy fool!
 
Incitatus's Avatar
 
Join Date: Oct 2002
Location: Bergen, Norway
Posts: 374
Thanks: 0
Thanked 0 Times in 0 Posts
I've seen unbelievable stuff made with all the major packages, and so have most here I'm sure. I've said it before, I think quality in CG has all to do with the artist and practically nothing with the 3d app.
__________________
Panic, it crept up my spine like first rising vibes of an acid frenzy. All these horrible realities began to dawn on me. Here I was, alone in Las Vegas, completely twisted on drugs..

Liv

www.lastgreatwar.net
Incitatus is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 02:10 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission