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#1 |
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The Dr. Gonzo
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Metal material...
Hi guys!
I got a complex geometry to texture, and I want that it looks a little rusty but it has to keep the steel look. Well, I cant use a lot bitmap textures because the complexity of the form distorts a lot the map. So I think I have to use procedural maps, but I don't know how to achive that metal look using them. BTW I use MAX. Can U help me?
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----------------------------------------- "Anyone who has never made a mistake has never tried anything new. (Albert Einstein)" ...Croma Studio |
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#2 |
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Registered User
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I think the result will look much better if you stick to bitmaps... in my opinion procedurals are good for adding noise or for masks, but nothing beats the good old bitmap, specially if you want it to look realistic.
If the map is distorting too much just do some UVW mapping. Anyways, I remember some good metal tutorials at 3D total, no procedurals there, but they might give you some ideas.
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"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes. So I take pleasure in the details." |
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#3 |
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The Dr. Gonzo
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Thanks compatriot (aguante argentina!!!)
Maybe you're right, but I can say that procedurals are really powerful if you know how to use them. You can have an idea what Im talking about if you take a look at a model from Dave Wilson, arachnoid. In the Arachnoid Tutorial Dave explains a really cool way to generate that kinda texturing, but in Lightwave... and Im a MAX user. I'm sure there will be a way to achieve the same effect in Max... I'm trying to figured out how to!!! Help me!!!!!
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----------------------------------------- "Anyone who has never made a mistake has never tried anything new. (Albert Einstein)" ...Croma Studio |
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#4 |
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Registered User
Join Date: Feb 2003
Location: India
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Well max does not have viper and so no layer support or painting for textures. But if u could go through the leaf project tutorial at 3D Total, i think u can make a better looking metal than that.
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#5 |
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Registered User
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Hummm I see.....
Ok then, how ībout this one : remember the Joan of Arc tutorial? Right, almost at the end, thereīs a kind of recepy for doing a skin texture with procecdurals and different layers and masks and stuff. My advice is to start with that, and change the proceeduralīs values to something closer to what you want. Also, looking at that tutorial, the texture looks like a couple os smoke procedurals with maybe a stucco proceedural or something like that in a series of blend materials (in MAX terms) Anyways, I still think doing the UVs and painting the maps is the best workaround as long as you have time for it.
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"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes. So I take pleasure in the details." |
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#6 |
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The Dr. Gonzo
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I think you're right kit...
Thanks a lot for your advices... Anyway, I would like if you (or anybody) know about tutorials for UVW Unwrap mapping. Some people told me that this is a powerful tool, but I don't know a lot about that modifier... Any help would be great!!!! Thanks a lot guys...
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----------------------------------------- "Anyone who has never made a mistake has never tried anything new. (Albert Einstein)" ...Croma Studio |
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#7 |
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Registered User
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Hehem, the Joan of Arc tutorial has a pretty extensive UV explanation, and also MAX comes with a couple of pretty handy ones about some low poly spaceship.
And Iīm sure you can find at least a dozen more in the tutorial forum....
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"There's no point to any of this. It's all just a... a random lottery of meaningless tragedy and a series of near escapes. So I take pleasure in the details." |
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#8 |
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PG Rated
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This is back to the rusty metal subject, but there are some good metal tutorials on 3DTotal as Kit said ... and one includes rust.
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#9 |
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The Dr. Gonzo
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Thanks a lot for your help Little Nicky!
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----------------------------------------- "Anyone who has never made a mistake has never tried anything new. (Albert Einstein)" ...Croma Studio |
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