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#1 |
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Registered User
Join Date: Jan 2003
Location: Ireland
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Why is it when i create a master block to repeat a cycle of animation in Max it never repeats properly in complex objects like character rigs, most frustrating of all its almost right. Areas of the animation that are wrong then get worse (more exagerated) the more it is repeated. Are there any tutorials dealing with this or are there users out there who have conquerd this problem?
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#2 |
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Fishscale
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interesting question man
i find that when i overlap a block controller with the keys that already exist for creating the block controller it amplifies the motion, perhaps you have some overlap that is causing this. i will test your question more thoroughly later on today with a simple leg rig and test its behavior against dummy object linked to ik chains. let you know what i find -k |
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#3 |
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Registered User
Join Date: Jan 2003
Location: Ireland
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you may want to take a look at this walk cycle, there is no overlap of any keyframes but only parts of the object are affected
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