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Old 17-04-2003, 12:46 PM   #1
Equalizer
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Angry The Big 3d Max Animation Block Question

Why is it when i create a master block to repeat a cycle of animation in Max it never repeats properly in complex objects like character rigs, most frustrating of all its almost right. Areas of the animation that are wrong then get worse (more exagerated) the more it is repeated. Are there any tutorials dealing with this or are there users out there who have conquerd this problem?
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Old 18-04-2003, 02:36 PM   #2
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interesting question man

i find that when i overlap a block controller with the keys that already exist for creating the block controller it amplifies the motion, perhaps you have some overlap that is causing this.

i will test your question more thoroughly later on today with a simple leg rig and test its behavior against dummy object linked to ik chains.

let you know what i find

-k
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Old 18-04-2003, 06:46 PM   #3
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you may want to take a look at this walk cycle, there is no overlap of any keyframes but only parts of the object are affected
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File Type: zip block_test.zip (32.3 KB, 120 views)
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