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#1 |
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Registered User
Join Date: Feb 2008
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X-Men : Gambit
Hi guys here is something i have been working on for the past few days, this model is going to be Gambit from X-Men i have always wanted to create him so this is my chance with a few of my own twists. This is the current low model in Maya Viewport still a few things i want to do to this before i try my hand at Mudbox sculpting to add more detail to the Upper leg - Chest - Face. I the image i have found there is good muscle definition so i want to try create this.
I will be posting here looking to get some tips on what stage i should do next. I was going to UV next then create a pose before i take the character into mudbox. Well i hope you like so far any edits that i need to mesh plz point them out. |
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#2 |
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noobster
Join Date: Feb 2008
Location: nowheresville
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it looks a lot like him
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#3 |
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aka E4sY_506 (xbox live)
Join Date: Mar 2008
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Nice topology so far. Can u also show him without the wire plz?
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3D ArTisT - What I'm Working On - - DW 5 - - Fanatic Soldier -- Sci-fi Cop - -Army Of One- - Sci-fi Marine - - Conscript - - Thoughtful Alien - - Club Girl - |
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#4 |
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Join Date: Feb 2008
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yes i will post wireless images later today as i am in work at the moment and dont have access to the file. Thx Djdude i hope to get working on his gloves tonight and also create the jacket for this character.
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#5 |
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Registered User
Join Date: Feb 2008
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Here is the wireless image you were looking for
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#6 |
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Join Date: Feb 2008
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Here is an update on the hands im still not sure on the straps around the wrist area thin i might just do there in mudbox. Also could someone till me what link i should use from imageshack to use thumbnails. I keep getting Invalid when i use the links given on image link.
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#7 |
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Registered User
Join Date: Dec 2003
Location: bangalore, india
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good going so far...i think u can put some attention to his arms, but if u r going to mudbox/zbrush, than those forms can easily be handled out there....
keep it up...!!! |
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#8 |
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Join Date: Feb 2008
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Hi guys got my self a bit of an issue. While sculpting the torso in mudbox i noticed when moving to the legs that there was a gap in the upper leg. There was a poly missing when i looked at the model again in Maya.
is there any way of keeping the levels and form i have and also closing the gap on inner leg? |
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#9 |
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Registered User
Join Date: Feb 2008
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Here is a bit of an update. First pic i just a screen shot of were you will see Skin and second shot is my progress in Mudbox.
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#10 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
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This has to be one of my favorite characters from the X-man. I'm not a modeler so I can't really give any crite but I would like to see the final.
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