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Old 18-04-2003, 02:19 PM   #1
Perversonality
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Train car...

Hi all. Needed a break from doing Dwarfs, so I knocked this up in about two hours. It's 234 polys/triangles of which 192 are in the wheels. Texture map is half of a 512x512 bmp, leaving me enough space for another car texture if i decide to create one!

Any comments greatly appreciated, even the negative ones!

http://www.perversonality.com/projec..._train_01c.jpg

http://www.perversonality.com/projec..._train_01d.jpg

Wireframe:

http://www.perversonality.com/projec..._train_01e.jpg

I guess I should also say thanks to Solidarity for giving me the topic idea

Last edited by Perversonality; 19-04-2003 at 11:22 AM..
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Old 18-04-2003, 10:15 PM   #2
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Hey, that looks really good. I like your textures a lot. What program do you use to make the textures and do you use a Wacom tablet? Good job!

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Old 18-04-2003, 10:37 PM   #3
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I use

3DSMax 5 for modelling

Paint Shop Pro 6 for texturing

I have an old Wacom tablet (Pen Partner), but I didn't use it for these textures as they were relatively straight forward. I tend to use a mouse for standard textures and the tablet for organics as it seems to match the style better if I do things that way.

Here's a slightly higher poly count version which smooths out the pointed wheels:

http://www.perversonality.com/projec..._train_01f.jpg

Last edited by Perversonality; 19-04-2003 at 11:22 AM..
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Old 19-04-2003, 06:15 AM   #4
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Reminds me of cs_trainyard. It’s really good, and would fit well into a tactical assault game. Only think I would like to point out is the wheels. I don't know if its just the perspective messing with my eyes but train wheels are not rounded like that. They pretty much are flat.


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Old 19-04-2003, 11:24 AM   #5
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Bit of an update... Fixed the wheels, added dirt to the container and added some ground. Thanks for the comments so far

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Old 19-04-2003, 12:02 PM   #6
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It seems to be lacking the couplers. Also maybe texture the tie downs for the crate. That would be cool.
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Old 19-04-2003, 05:38 PM   #7
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you did that in PSP6?
wow im impressed!!!
ull have to make a tutorial sometime, that does seriously rok!
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Old 21-04-2003, 03:03 AM   #8
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I agree with the tutorial thing. I need help with texturing.

I like this, very impressive.
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Old 21-04-2003, 04:08 AM   #9
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Hehe, you're welcome on the idea.

Nice work for the polycount, wish I had that many to work with. Either way I'm just gonna second on what they all said. The texturing is really well done, but I think the crate oughta have textured tie-downs... Can give it a bit more feel.
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Old 21-04-2003, 09:31 AM   #10
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is this sorta how u did it
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Old 21-04-2003, 11:20 AM   #11
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Thanks for all the comments I might be able to put a tutorial together today, but no promises!

Do you want me to go through the whole unwrapping process or just the texturing?

Last edited by Perversonality; 21-04-2003 at 11:28 AM..
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Old 21-04-2003, 11:35 PM   #12
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Yes please, I would like to see if there are any good steps that I might be missing when I texture my stuff. Thanks man.

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Old 22-04-2003, 12:34 AM   #13
Perversonality
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Texture tutorial Part 1 draft is now here. Mapping will probably take longer to do though...

http://forums.3dtotal.com/showthread...&threadid=5905
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