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#1 |
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Registered User
Join Date: Apr 2008
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Scifi Labratory Hallways (1st evr - Vray / Max9)
These are some renders for a lab hallway I am making for a game project I am working on. There still needs some adjustments but I would appreciate some comments.
This is modeled in interchangable "blocks" so i can arraneg them in any order to create a endless variaty of halls. I am currently working on a "office" set. I plan to use the model data to sit behind the glass walls so they show the inside of the office and are not appearing as black like in this picture. ![]() ![]() ![]() This is my first ever vray scene and first ever max scene |
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#2 |
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Incognito
Join Date: Apr 2008
Location: Tampa, Fl
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Good start! I'd take a look at the ceiling. It looks a little too low poly. Great lighting though. I'm looking forward to see what you do next.
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#3 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
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Hey there,
This is looking good. The lights add a lot to the scene. Here's what I'd change a bit. First, it's the ceiling, it looks a bit out of place with the rest of scene, and it looks cheap. Next is the bump on the walls. Seeing as what the other stuff in the hall looks like ( very Sci-Fi ), I don't think they'd have some bumpy concrete on the walls. Third thing that bothers me a bit is that there are too many color hues in the scene: you've got overall greenish, with golden trims, a blue metallic door, with the black&yellow caution sign. Usually, you'd want to choose a dominant color ( in your case green ), and a secondary one, for environments. This is just my opinion. ![]()
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