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Old 29-08-2008, 05:54 PM   #151
Kage
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Thanks Daddy Doom
Nope, just for fun, if you can call it that lol
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Old 29-08-2008, 11:03 PM   #152
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Congrats on getting plugged Have been waiting for that to happen
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Old 29-08-2008, 11:35 PM   #153
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Congratulations on being plugged! you're materials are awesome, very realistic...
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Old 30-08-2008, 02:22 AM   #154
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lucky kage! i wanna be plugged, good stuff keep it up, i want to see somthing totally new and funky next!
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Old 30-08-2008, 04:23 AM   #155
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absolutely fantastic job dude. awesome renders!
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Old 31-08-2008, 03:37 AM   #156
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Hey Kage,

Very nice work!

Could you show me the wireframe for your model.

And your texture maps.

Thanks
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Old 31-08-2008, 08:14 AM   #157
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Absolutely amazing work kage!
keep it up mate
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Old 31-08-2008, 11:26 AM   #158
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Originally Posted by Untamed View Post
Congrats on getting plugged Have been waiting for that to happen
Thanks Untamed I was rather surprised to be honest

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Originally Posted by Joiko View Post
Congratulations on being plugged! you're materials are awesome, very realistic...
Thank you The material/shding work is turning out to be the longest part of this project, damn it

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Originally Posted by nexgirl View Post
lucky kage! i wanna be plugged, good stuff keep it up, i want to see somthing totally new and funky next!
Hmm... Any ideas what? I was thinking of maybe doing an environment of some kind next

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absolutely fantastic job dude. awesome renders!
Thanks Nocturn

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Hey Kage,

Very nice work!

Could you show me the wireframe for your model.

And your texture maps.

Thanks
All the wireframes are on the first few sets of pages, as I finished most of the models first before doing shading.
The only set that isn't is of the reworked sub, which you'll find here:




Sorry about the real wire frame view of the back, but I have no choice at the moment. The computer either renders it or gets half way through and crashes down. Its horrible...

The maps are mostly just simple UVW unwrappings with text on them to be honest, with alphas. All the work has just gone into the shaders to be honest.

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Absolutely amazing work kage!
keep it up mate
Thanks

Who has gone and rated me down to 4 stars :| lol
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Last edited by Kage; 31-08-2008 at 11:41 AM..
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Old 31-08-2008, 02:43 PM   #159
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Really nice. Although there seems to be a lot of noise on the pod material.
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Old 31-08-2008, 11:27 PM   #160
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Thanks

As long as you realise though that none of the renders seen here are final, and so may have been renderered at a lower setting to get them out in a respectable time. I believe with that render plugged, that was one of those times

Final renders will start to come in once everything is finished, which I'm hoping won't be too long now.
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Old 01-09-2008, 11:30 AM   #161
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Thanks

As long as you realise though that none of the renders seen here are final, and so may have been renderered at a lower setting to get them out in a respectable time. I believe with that render plugged, that was one of those times

Final renders will start to come in once everything is finished, which I'm hoping won't be too long now.

Ah cool. Modelling is sublime Kage, you should win lots of awards for your work.
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Old 01-09-2008, 04:33 PM   #162
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very very nice modeling mate, most impressed with detailing on the model and the time taken on the materials and render settings. all shows in the images (inc the wires)
im almost tempted to do a wip thread (cant remember the last time i ever did one so it shows how impressed i am)

oh and congrats on the first page
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Old 03-09-2008, 07:31 PM   #163
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Love the materials!!!
Great modeling also!

Definitley will stick to this thread!

Bring it on!
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Old 03-09-2008, 10:42 PM   #164
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Told you you were freaking good and shouldnt give up, this is fantastic high quality work buddy.
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Old 04-09-2008, 01:56 AM   #165
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Quote:
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Ah cool. Modelling is sublime Kage, you should win lots of awards for your work.
I thank you again I'm glad people are enjoying me posting updates, as much as I enjoy working on the models (well...most of the time)

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very very nice modeling mate, most impressed with detailing on the model and the time taken on the materials and render settings. all shows in the images (inc the wires)
im almost tempted to do a wip thread (cant remember the last time i ever did one so it shows how impressed i am)

oh and congrats on the first page
Thanks dd, and hehe, you've started a WIP, and its looking amazing!

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Love the materials!!!
Great modeling also!

Definitley will stick to this thread!

Bring it on!
Thanks PsyPuff

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Told you you were freaking good and shouldnt give up, this is fantastic high quality work buddy.
You know I appreciate your work, and to see good comments coming from you is like... I don't know, haha.

UPDATES!!!

Hasn't it been a while? I think so

I've been working on the grill/cloth object that will go over a few of the speakers in the render.

This has took a lot of time to tweak, but its slowly getting there.

I seriously have to thank Nemesissy for giving me the texture to generate the bump/opacity seen on the speaker cover.
I don't have access to a scanner (it recently broke), so he kindly set his up for me, and scanned in a speaker cover he had available Without his help, it would have been impossible, or at least, very difficult to duplicate the same result, with all the holes etc in a certain pattern.

Without further talk, heres the render:



Still need to add the silver labelling on the square pieces, but I'll work on that tomorrow.

As an extra, heres a render I did about a week back. I didn't want to show, yet another speaker render until I had more to show:



I can finally see an end to this project, but its been a rather...pleasant one, if not overly dragged through time a bit too much...

Now... all I need is a super computer to render it all out on. Mine won't cut it ... I'm going to buy another 1gb stick though to see if that sorts it, but were talking about rendering over 6 million polygons here, easy, all with high detail texture maps, sometimes 2k in size (Some with displacement). I'll some how manage
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Last edited by Kage; 04-09-2008 at 02:01 AM..
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