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Old 06-09-2008, 12:17 AM   #181
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Lookin' awesome so far, kage. Let's see these new updates of yours.... ^^
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Old 06-09-2008, 10:59 PM   #182
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Keep it up man this is looking awesome, for your next project do somthing big, i mean model wise, like that dance stage that was awesome.
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Old 06-09-2008, 11:04 PM   #183
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Lookin' awesome so far, kage. Let's see these new updates of yours.... ^^
Updates are slow and far between I know, but I'd rather post knowing I have something worth seeing. Stupid maps

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Keep it up man this is looking awesome, for your next project do somthing big, i mean model wise, like that dance stage that was awesome.
Thanks, haha, but the dancing stage is the same kind of thing model wise. Its not big in terms of something new for me... just big in general compared to the little speaker system

I will restart that though, definietly. I still play DDR, but getting pictures at my arcade is hard, and the arcade machine I was using for reference was moved, and not to mention a damn crash causing corruption :|
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Old 12-09-2008, 05:17 PM   #184
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Small update. A very small update actually.
Got rid of UVW stretching I think...



Also, got the logo done, and sort of looking okay... it doesn't look like metal as much as I'd like, but there isn't that much to reflect in my scene, as I don't use HDR's.

Just need to get the bottom THX logo finished up, and thats the cloth bit done.

I ended up modelling the pieces. I tried Displacement, but I got all kinds of stepping problems.

Its rather funny that its taking me ages to model something like this, and yet I have no type of job that involves me working on other things :|
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Last edited by Kage; 12-09-2008 at 06:02 PM..
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Old 12-09-2008, 09:21 PM   #185
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Hmm, Dunno if it's just me, but it looks like it's greasy or something, like it's been dripped in oil... Maybe some harder relfections will do the job?
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Old 16-09-2008, 02:43 AM   #186
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Thanks Strattus, the comments were noted.

Heres a new update, and I hope the corrections have been made sucessfully I don't know what I did to be honest... I upped the light source, and lowered the bump and specularity, shoved up the render settings slightly, did a bit of post work with lighting/camera effects, and got this:



The speaker model should be finished tommorow. I can then work on the centre stand and have the centre done also I know one of the logos are still missing from the bottom of the cover, and on the speaker itself

This project has been a hard one, but I've learnt a lot, and even though its made me ill staying up so late tinkering, and not going to bed until I've been happy with it, its all been worth it really.

So until then, I hope you enjoy the render
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Old 16-09-2008, 03:24 AM   #187
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Yep the material on the speaker now looks mighty good Kage, hope to see more soon.

Keep going.
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Old 16-09-2008, 06:04 AM   #188
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speaker cloth : DONE
loads better now mate \0/
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Old 16-09-2008, 05:05 PM   #189
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Perfect now, mate, well done! Too much specular on the other one, indeed. Keep going!
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Old 21-09-2008, 01:35 AM   #190
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I bring you the best render (in my opinion) yet.

Added the THX logo. Made more modifications. I'm almost complete!
I have to still model the centre speaker stand though, but I hope that won't take too long. Night for now:



I hope you agree
Updates soon people
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Last edited by Kage; 21-09-2008 at 01:38 AM..
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Old 21-09-2008, 08:00 AM   #191
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OK well now you've entered the photoreal stage, can you really take this any further lol.

It's stunning, love it. I can't crit this at all.

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Old 21-09-2008, 08:22 AM   #192
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Gothdamnit... how do you do that?
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Old 21-09-2008, 10:57 PM   #193
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That render is ace kage. How long did it take
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Old 21-09-2008, 11:51 PM   #194
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OK well now you've entered the photoreal stage, can you really take this any further lol.

It's stunning, love it. I can't crit this at all.

CG.
Photo real huh?

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Gothdamnit... how do you do that?
Haha, I don't know to be honest... but thanks

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That render is ace kage. How long did it take
Thanks Untamed It took about 1 hour or so I believe (don't quote me on that) rendering on 3 cores, so it wasn't bad at all.
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Old 22-09-2008, 12:15 AM   #195
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lighting and textures are top notch man, are your textures procedural?
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