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Old 09-05-2008, 06:21 PM   #1
superwoman
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Eva Wild

hey all

ive slowly been following this eva wild tutorial and this is what i have so far.
Let me know what ya think.

can someone tell me how i can get a render with edged faces showing.

Im kinda new to 3d modeling and i hope to learn this then animation. this here is
my 2rd head ever attemted. i also followed the Joan of arc tut but only on most of the body. never did inoganic modeling just started modeling humans. I just hope im able to make something original soon, for now just learning how to use the program and little on human anotomy, its all slow going tho.

i did make some ajusments on the head. made the head little smaller in the back and rotated the entire ear so it was closer to the head on the back side. and for some reason her lower jaw is more narrow than the tut, and i messed with them cheeks way to long so im gonna leave it like that for now, well let me know what ya think sorry no image with lines tho, couldnt get it to render edged faces, this is with meshsmooth on.

http://imgplace.com/image/view/37475...662fdf9a1a5283
http://imgplace.com/image/view/73eb2...b81f5d10552146

thanks all
superwoman

p.s. thank you monte for the great tut.

Last edited by superwoman; 09-05-2008 at 06:26 PM..
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Old 09-05-2008, 08:22 PM   #2
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Howdy Supes,

Glad you are having a good time with all this. A small tip... Use the forum attach feature to post images if you can, you tend to get a better response.

Anyway. Rendering with edged faces is a bit of a pain... You can go into the Material Editor and set the material to Wireframe But this is always slightly crappy as renders tend to be unclear. So instead do the following... I'd save your work first though...

1) Select your Eva mesh, hold down shift then click to clone the mesh.
2) From the modifier drop-down list, add the Push modifier.
3) Setting the value on this to a plus will expand your mesh. You won't need to do too much, but you can experiment.
4) Lastly, in the material editor make a material black, and set the basic shader setting to Wireframe. Apply this to the cloned mesh.

And that's about it. Get your renders, and then when you are done delete the cloned mesh.

Looks like your mesh is coming along well. It's true that the cheeks are a bit slender right now. but that's nothing you couldn't easily fix later on with a bit of soft selection and tweaking etc...

Don't be perturbed by the slow pace of your initial 3D learning. You are doing the right thing by following tutorials. Keep doing that. Follow as many as you can bear to do. It's the quickest way ultimately to getting where you want to be. And by the way learning is exponential. You learn one lesson you can apply it to the next, you learn the next, you can apply those two lessons to the next one and so on...

Keep it up!
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Old 09-05-2008, 09:50 PM   #3
superwoman
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this is just a test, to see if i can post image correctly.



ok that didnt work
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