|
|||||
|
|
#16 |
|
Registered User
Join Date: Feb 2008
Location: Stafford
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
Another cool topic. Gonna be an interesting one again I think :P Time to get thinking!
__________________
www.mknowland.com |
|
|
|
|
|
#17 |
|
Reliable Moderator
|
bgen - beautiful start already and impressive for 42 mins love the style you're going fo
![]() CG.
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
|
|
|
|
|
#18 |
|
Registered User
Join Date: Apr 2005
Location: The Netherlands
Posts: 380
Thanks: 0
Thanked 0 Times in 0 Posts
|
yay sculpting challenge here some eye candy
50 min so far |
|
|
|
|
|
#19 |
|
Registered User
Join Date: May 2007
Posts: 793
Thanks: 6
Thanked 13 Times in 6 Posts
|
![]() ObJ file.... Can we detach a part of the mesh and reattach it elsewhere to make the sculpt easier? I figure as long as it's the same mesh, it shouldn't make a difference...
__________________
http://katana2665.deviantart.com/ |
|
|
|
|
|
#20 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,991
Thanks: 39
Thanked 186 Times in 159 Posts
|
katana, this hasn't been brought up before, and even though you're right it is the same base mesh, I wouldn't really agree with detaching-moving-reattaching, because it's something that most other people won't do, and we've got the whole "advantage" thing going again.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
|
|
|
#21 |
|
...
Join Date: Dec 2007
Location: Montreal
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
|
sure sounds like lots of fun again! will definitely find those 4 hours
![]()
__________________
www.mdadela.com |
|
|
|
|
|
#22 |
|
Registered User
Join Date: Apr 2005
Location: The Netherlands
Posts: 380
Thanks: 0
Thanked 0 Times in 0 Posts
|
last one for today gtg to bed
oops correction 1 h 52 min Last edited by NeoGeo; 27-05-2008 at 10:44 PM.. |
|
|
|
|
|
#23 | |
|
Registered User
Join Date: May 2007
Posts: 793
Thanks: 6
Thanked 13 Times in 6 Posts
|
Quote:
__________________
http://katana2665.deviantart.com/ |
|
|
|
|
|
|
#24 |
|
Pancake Crusher
|
Getting started is the toughest challenge I think. After that, it's nothing but fun!
![]() |
|
|
|
|
|
#25 |
|
Registered User
Join Date: May 2008
Location: Melbourne, Australia
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
|
Yes! This is gonna be awesome! Think I might try something strogg-ish like in quake.
|
|
|
|
|
|
#26 |
|
Double-A
Join Date: May 2008
Location: NY
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
Heres what I have so far, not easy pushing all those points around. I think Im about 30 minutes in. My Super Soldier is going to have some gnarly bulky and chunky armour
Id say the Starcraft Terran Marine was a heavy influence in this...hopefully I can do idea and sculpt justice! |
|
|
|
|
|
#27 |
|
Registered User
|
nice start bgen!!
|
|
|
|
|
|
#28 |
|
loving...... Kerem Beyit
Join Date: Jul 2007
Posts: 896
Thanks: 30
Thanked 42 Times in 40 Posts
|
cool
i am thinking on the lines of friezas henchmen or may be goku as a commando. well heres a request for the masters ,if u think u can then please someone try the crysis soldier. iwould love to see that thing hi res. |
|
|
|
|
|
#29 |
|
Registered User
Join Date: May 2008
Location: Australia
Posts: 132
Thanks: 0
Thanked 2 Times in 1 Post
|
Supersoldier
Is this limited to modern/futuristic soldiers? Was thinking of doing something historic but all posts seem to be future focussed. Couldn't see any rules to say I can't do a historic supersoldier but just thought I'd check before I kick off my sculpting.
|
|
|
|
|
|
#30 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,991
Thanks: 39
Thanked 186 Times in 159 Posts
|
gumby666: The theme probably has a sci-fi focus, but I don't find it wrong if you try something historic. Go for it!
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
|
![]() |
| Tags |
| challenge, sculpt, speed, supersoldier |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|