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#1 |
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Tutorial Assistance Thread
Forgive me if such a thread as this is frowned upon as I'm a nooblet.
I think it'd be great to have a thread where other more experienced members can help out by offering more detailed instructions to newbies following a tutorial, often tutorials leave out details which if you don't fully know what you're doing can leave you stuck. I personally am having difficulty with the Joan of Arc tutorial, in fact in the first step. I found out how to set the references proper like in another tutorial, but then find myself not understanding the next step. I know how to make the cube, apply "edit mesh" and collapse it. Yet I'm having trouble with the excluding to make up the shapes. I did it the best I could once, but then when I looked in my perspective viewport I notice I don't got a hunk of polygon, but a big mess of flat objects going all over the place. So to start off this hopefully helpful thread: Can I please have assistance? It'd be greatly appreciated. |
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#2 |
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if you're horni
Join Date: Jan 2003
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Could you post a screengrab of what your big mess of flat objects looks like? It's hard to visualise the way you described it.
Also, a pic of waht you're trying to achieve would be handy.
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#3 | |
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Well, I'd have to do it again as I've trashed most of the results. But generally more detail on this would be really helpful:
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#4 |
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Hello Buuhan1!
First of all: you don´t need to apply an edit mesh modifier. Just create your cube - rightclick on it and select - convert to editible poly. Then, from the sub-object menu - choose poly. Select the desired polygon and click on extrude. Changing to vertex, you can select then one by one and adjust them. If you don´t know how to do this, i would say its to early for you to take on a project like Joan of arc. In this case i would recommend doing the basic tutorials that ship with max to get a better understanding of how the modeling tools work. Have fun modeling. Cheers
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#5 |
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3d visualiser
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Joan of Arc Requires deep knowledge on polymodelling, as justus_jonas mentioned.... there are some basic polymodelling tutorials in max software, you can follow it before going to a more difficult and detailed one.
cheers
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#6 |
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Are you referring to the short video tutorials which appear in the window when you first open 3Ds Max? I watched those sometime ago.
I generally understood what justus told me, I think I ultimately just got confused. We'll see, thanks for your assistance. |
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#7 |
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Hey Buuhan1!
I don´t know about the newer max-versions, but i onw max 7 and there ist a huge collection of tutorials covering the basics of nearly every aspect in max (text only). I had to install them seperately, so they would not pop up automatically after installing max. It started with the mouthwatering "animating a still-life" if i recall correctly. Have fun. Cheers
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The New SMC Winner Pocket inventions! Runner Up Donīt sneeze! Light in the darkness! Take a closer look! Honorable Mentions Afraid of the dark! Theyīre so pretty! Pimp my sleigh! Itīs in the post (revisited)! Does a falling tree in the forrest make a sound when there is no one to hear? - T. Pratchett |
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